It is a modified version of Agria Valley, as when I first made it, I picked Agria Valley and the Char texture set and put them together. As with Agria Valley, it is a 1v1 map, with a little surprise: All Mineral and Vesper Geysers have a very very generous amount of resources. You probably won't need to expand for awhile.
Battlecruisers have shields, and the current version has Defensive Matrix and Hurricane Pods, and they also use UltiDrgn's cutscene Hyperion model.
Thors do not need to research 250mm cannon upgrade.
You can train Wraiths, their Cloak upgrade, as well as Science Vessels (which I haven't tried out, I just added it today.)
Other info on the project's page, so check it out, give it a download, feedback, review, let me know if there is anything to fix. It may be awhile because I won't be able to reach my Editor for awhile, but I will write it down. I have a whole notebook with just this map's changes and content.
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Basic information about my map:
It is a modified version of Agria Valley, as when I first made it, I picked Agria Valley and the Char texture set and put them together. As with Agria Valley, it is a 1v1 map, with a little surprise: All Mineral and Vesper Geysers have a very very generous amount of resources. You probably won't need to expand for awhile.
Units: There is more info on the project's page
-Terran:
Battlecruisers have shields, and the current version has Defensive Matrix and Hurricane Pods, and they also use UltiDrgn's cutscene Hyperion model.
Thors do not need to research 250mm cannon upgrade.
You can train Wraiths, their Cloak upgrade, as well as Science Vessels (which I haven't tried out, I just added it today.)
Other info on the project's page, so check it out, give it a download, feedback, review, let me know if there is anything to fix. It may be awhile because I won't be able to reach my Editor for awhile, but I will write it down. I have a whole notebook with just this map's changes and content.