I've made lots of progress from when I first made a suggestion on the Gunship map. It's coming together rather well actually though. I've worked on it almost constantly since I originally made that post in the other thread. I've compiled a list of what is left that needs to be done, some of what is mentioned is vague, but I made it mainly so I won't forget what needs to be done. I decided to post here though if anyone has any suggestions or advice in creating some of the more complicated things listed below. I have figured out SO much, but I think i've only scratched the surface. It is a huge delay when I focus on just one tiny thing that I take SO long to do just so I can figure out HOW to do it.
Fix Buy Suit triggers
The Epion is complete but needs special abilities.
Create Scout Gunship
Create Banshee Gunship
Create Wraith Gunship
Create Amor Upgrades for gunships
Tie Weapons upgrades to remaining 3 gunships
Fix Text for CMC-660 (firebat hero) Display on purchase text (Button)
Create Hangar for ships (terrain)
Create Behavior for Gunships without pilots
Create Behavior/trigger for Veterency relationship between pilot and Gunship
Create Bank for stored units
Create triggers to define control of gunship cargo bays
Create Triggers to allow shared control of Merc summons and upgrade stations
Attach Special abilities to new heroes (shouldn't be hard) with research required:
Maruader Slow
Marine Stim pack
Reaper Mines
Fix Stealth Suit snipe ability (Bad actor on attack)
Create equipment to go inside gunships and corresponding behavior to extend to gunship:
Sensor Tower
Shield Generator
Repair Hull
Psi-Distrupter
Missile's/bombs
Engine Boosters
Create triggers for storing units in hull
Create triggers for SCV control by crew
Create Custom SCV
Create Inventory for heroes
Items:
Flare (gives vision to all gunships with pilots in range at flare)
NPC Marker (Signals NPC "ALL CLEAR" to build expansion in target location)
Tactical Nuke (like in Belly of the Beast in campaign)
Create Trigger for Terran NPC to conduct repairs of gunship hull when gunship is docked
Create Trigger to give EXP to crewman conducting repairs or loading launch bays
Create some sort of air attacking armored zerg, potentially just using brutalisks.
Create events to increase attack wave variables
Create other zerg bases
Create NPCs and dialog for cinematic mode
For more details on the goal, refer to Gunship RPG in both team recruitment and map suggestions. Much of
this is just for my reference, but if you see something you already know how to do or have an idea on, I
welcome the comment.
I've made lots of progress from when I first made a suggestion on the Gunship map. It's coming together rather well actually though. I've worked on it almost constantly since I originally made that post in the other thread. I've compiled a list of what is left that needs to be done, some of what is mentioned is vague, but I made it mainly so I won't forget what needs to be done. I decided to post here though if anyone has any suggestions or advice in creating some of the more complicated things listed below. I have figured out SO much, but I think i've only scratched the surface. It is a huge delay when I focus on just one tiny thing that I take SO long to do just so I can figure out HOW to do it.
Fix Buy Suit triggers
The Epion is complete but needs special abilities.
Create Scout Gunship
Create Banshee Gunship
Create Wraith Gunship
Create Amor Upgrades for gunships
Tie Weapons upgrades to remaining 3 gunships
Fix Text for CMC-660 (firebat hero) Display on purchase text (Button)
Create Hangar for ships (terrain)
Create Behavior for Gunships without pilots
Create Behavior/trigger for Veterency relationship between pilot and Gunship
Create Bank for stored units
Create triggers to define control of gunship cargo bays
Create Triggers to allow shared control of Merc summons and upgrade stations
Attach Special abilities to new heroes (shouldn't be hard) with research required:
Maruader Slow
Marine Stim pack
Reaper Mines
Fix Stealth Suit snipe ability (Bad actor on attack)
Create Cinematic mode for entrance of players
Create Story details for cinematic start
Create trigger to better display NPC minerals (using vespene default atm)
Create equipment to go inside gunships and corresponding behavior to extend to gunship:
Sensor Tower
Shield Generator
Repair Hull
Psi-Distrupter
Missile's/bombs
Engine Boosters
Create triggers for storing units in hull
Create triggers for SCV control by crew
Create Custom SCV
Create Inventory for heroes
Items:
Flare (gives vision to all gunships with pilots in range at flare)
NPC Marker (Signals NPC "ALL CLEAR" to build expansion in target location)
Tactical Nuke (like in Belly of the Beast in campaign)
Create Trigger for Terran NPC to conduct repairs of gunship hull when gunship is docked
Create Trigger to give EXP to crewman conducting repairs or loading launch bays
Create some sort of air attacking armored zerg, potentially just using brutalisks.
Create events to increase attack wave variables
Create other zerg bases
Create NPCs and dialog for cinematic mode
For more details on the goal, refer to Gunship RPG in both team recruitment and map suggestions. Much of this is just for my reference, but if you see something you already know how to do or have an idea on, I welcome the comment.