Aliens: Infestation is a horror-survival for game (2-8 players, 4+ recommended) that pits a team of Marines against an Aliens player. As the Marines, your goal is to protect the colonists and train them into additional Marines. As the Aliens player, your goal is to kidnap unwary colonists, infest them using Facehuggers, and hatch more Alien units from them.
The Lieutenant is the Marines' macro player. He controls the Powerloader, builds the structures, and trains marines. There are several Scrap Heaps lying around outside of the colony building. Use the Powerloader to harvest these resources. The Lieutenant player has vision of his teammates. The Lieutenant can control more than one Marine at a time. He can assign control of his Marines to the Sergeant player, or to any player whose Marine has died.
Sergeant
The Sergeant is the Marines' micro player. The Sergeant has vision of his teammates. The Sergeant can control more than one Marine at a time. He can assign control of his marines to the Lieutenant player, or to any player whose Marine has died.
Corporal and Grunts
The Grunts are the lowest-ranked Marines. They do not have vision of their teammates. They can only control one Marine at a time. They can receive a replacement Marine from the Lieutenant or Sergeant if theirs has died.
The Corporal player is a Grunt who is in line for a promotion.
Promotion
If a ranking player's officer unit dies, that player becomes a Grunt. The next ranking officer gains control of his units and he must wait to receive a replacement Marine.
The three ranks are Lieutenant, Sergeant, and Corporal. If all three of those die, no more officers can be promoted. Your team loses control of your buildings.
Aliens
Getting Started
The Aliens player is a macro player. But there's only one of you at the start. Grow into a Preatorian, kidnap an unwary colonist, and take them away. Choose one of four locations to molt into a Queen and start your hive.
Early Stages
Once you've hatched the kidnapped colonist, you'll have the Biomatter you need to grow your chestburster into adulthood.
At the beginning of the game, you should make Runners. They cost less and they move faster, letting you grow your hive faster. You can make one Runner and lay one egg per colonist.
After That
Once your hive has grown enough, you can have the Queen kill some of the colonists you bring back. Use the extra Biomatter to grow stronger units. Metabolize Biomatter into Metabolism; Drones and Warriors cost both.
How to Win
Kill your opponent's fighting units and disable his production capabilities so he can't make more. (By destroying their structure(s), leaving no colonists left, or the opponent having no resources left to build fighters with.)
This Game is in Alpha
I've spent a lot of time getting it to this point, but it isn't done yet. There are some bugs. I also know there isn't a lot for the Marines to do yet; I plan on adding more things for the Grunts to do; I'm just not sure what yet.
I'm mainly looking for balance feedback, but all feedback is welcome.
It is a wonderful map lacks a proper tutorial for rine and alien as rine all you have to do is guard the outer vents and doors prevent it from getting in stay clumped up alien likes to pick off if they are alone ill keep posting what I find I hope it is fixed and things are altered id like to take these down eventually.
Here is what they want, Bobby: tell him to make it if people quit they should be punished by not getting a special role for 2-3 games that would end people leaving just because they are not alien
Bobby: i think the corperal can shoot his own allies and grief like that i saw red doing it for about 3 seconds Bobby: is to make sargeants and corperals stronger then regular marines like maybe sarge has 20+ health of an extra marine and 2+ damage and corp has 10+ extra health and 1+ extra damage
what is with the facehuggers why do they only attack in your hive ? like they dont attack outside it
Xino: yeah why not You: do you have any changes to add ill give it to the creator when he comes online i expect a massive patch Xino: eeh well a evolution tree for aliens also more time for the aliens .firebats rauders eeh a better via to get resources whit rines
Xino: also the sarg and corp could have different stats than the rines, in the cannon and non cannon the queen is always guarded by a Praetorian
Blubberglobs: a guy just entered a new lair with his queen
he left and entered a new cave
More hopeful changes :Mepheaston:
i think caverns need to be more caverny... lol
with a couple entrances only alien can get out of like cat and mouse
or runners anyway.
adding the group link to the info page would be a better tutorial is necessary due to players refusing to read how to play then in game asking how to play I'm tired of telling them most refuse to listen they wander about die then rage. maybe a skinning the units in wc3 models and similar functions may win this rock the cabinet a massive boost in popularity if this is achieved, more feedback form a larger portion of the community. id like to see more micro intensive gameplay all you have is the basic marine micro ,ling micro
Oh wow, thank you for the feedback. Sorry, been working lately. I'll come back and look at that stuff.
Yeah I've been thinking of some way to help make sure the alien doesn't just get camped outside the cave. Maybe alternate entrances or exits that only aliens can use (because they're high ground). But maybe the marines have to complete objectives before they can go into each hive location themselves. Would help stop rushes. Though at the same time I kinda wonder if I should just balance the queen so she can fight off rushes if she does it right.
I'm not gonna reskin to enter it in Rock the Cabinet. I've actually been considering starting to work on another map idea of mine to enter in Rock the Cabinet that actually does fit the fantasy theme very well. But before I do that, I'll push to get this game more complete and more bug-free.
-Decrease movement speed of marines in creep-infested zones drastically until they've killed an alien unit. The debuff could be named, "Fear" or "Terror" or "Dread". It'd allow the Queen to defend herself more effectively in the initial stages.
-Give marines an ability that allows them to somewhat control civilians. EG: Grab hand, targeted civilian follows the marine for as long as the ability remains active, the marine cannot attack while doing this and moves at 50% speed. (Only 1 civ at a time)
-Make one of the marines secretly a double-agent(give him small abilities that can screw over marines, like turning all lights out for a few seconds to blind them), who's interested in collecting a live sample and getting out alive(To support the egg, simply make an egg spawn in the Hive which says, "For some reason, this egg doesn't want to hatch"). You can even make it so he can't attack marines UNTIL he takes an egg sample, so he can't just TK right away. (Win conditions: All marines, all aliens dead, egg sample collected)
-Remove ability to build buildings that you can't actually build, it's just tacky. :P
-Add in the corrosive blood effect. If a marine is nearby a Xenomorph when it dies, he takes 5 damage. (Should only effect one marine at a time, splash would be way too OP)
-Add in a medic that the marines cannot control, put him in the medical facility. (Probably good to give him like 10 max energy)
-Give the SCV 3 armor, it's a mecha after-all.
These are just a few things, certainly not all it'll take to make the game one people keep coming back to, yet, but a step in the right direction.
maybe an eventual deception themed map you have influential players from the deception community in the group it is just an opportunity maybe make the game far more micro intensive id like to see more management we've already have a gold player why can't we expand upon this? as alien your goal is to inflict as much damage as possible morphing to the queen is a luxury and should remain a luxury you must scout out your enemy positions and strike when the time is right as human your job is damage control do not split up I love attacking groups of 3 or less as you try to protect civs the critical mass for the marines is 12 at times it can be 20 or more the warrior possesses 2 armor and 100 life taking approx. 23 shots from a regular marine from 6 damage to 4. Do not throw away your forces more than likely your enemy never stockpiled colonists for the long run they are desperate and they will send out face huggers to prevent this either marines outside the hive, remaining a distance from the gates they can jump through gates if there is a unit on the other side, scv rapidly opening then closing the gates they are perm down if you do not giving the alien free rein of your colonists.
new players shouldn't be allowed to play as the alien or lieutenant most of the time they wander aimlessly as the lieutenant and die or as the alien run into the lieutenant and die completely wasting a game and the time of other with the lieutenant and a smart player it is impossible to touch the powerloader
not nessisarily insta kill
its a timer and if they target the same unit its global attack cooldown
forcing you to spread them spaces in your hive
Bobby: also
i think you should be able to prevent a facehugger
You: thats a handful o rines
bullets are the only cure
Bobby: if you shoot it before the first bar finishes
then the marine would not get the pregnant debuff
You: most of the players rely solely on the facehuggers
not actual units
they would just rage and leave a bad review
Bobby: thats the point
You: need a better tutorial first
which i put up in the forums
hopefully translated to game
eventually
how to play isn't helpful thein game help is useless to the new player
Bobby: i think a facehugger nerf should be present imo
yeah
maybe teach alien strategies?
You: so far there is only 1 due to limitations on gameplay deal as much damage kidnapp colonists drag to hive with each run
crippple them and atack with your superior force similar to zerg in mele
or just rush queen and die
really isn't much that work atm
Bobby: btw
the leut can become useless
if you kill the powerloader early game
You: maybe activate a crappy robot harvests less based on lieutenatns energy itsn't it the main commander
Bobby: another thing really annoying
is how the scv wont automatically go to cc once it finishes mining
you have any plans to fix that?
impossible to set rally commands
regardless if alien or human
a time and a date must be established for you to acquire direct communication with the growing community so many voices have remained silent I'm up at strange times 1 am 5 am ect.. I cannot keep this up for much longer I will become a full time college student all my time will be devoted to my study. and the lieutenant needs a buff a alien can 1v1 the lieutenant this shouldn't be possible the lieutenant Is means to protect the scv yet it cannot even protect itself
if you're not part of the group well you cannot see the big picture to make an appropriate response of what to change or add it is currently mostly balanced
this map still needs major work before it is taken out of alpha and set to beta or even completed for that matter needs far more testing with updates to what needs to be changed and balanced we have community supporting it why let it go to waste. if you commit murder you get better each time you kill but become more predictable killing someone lets say an ally gaining a buff yet a DE buff and loosing control of your unit at a certain point
Sorry for being dead for so long. I haven't had time lately. I haven't forgotten about this either though.
First thing I'll do once I get the time, is watch those replays and take notes on the bugs and problems shown. If you find any other problems, feel free to upload more replays; I'll watch them too.
I'll work to fix the problems shown in the replays, and then I'll add in some ideas I have for things for the marines to do. I'll also try to balance the queen so she can stand up to rushes, though I may try to balance it so the queen still has to have good micro to do it or something.
One idea I'd like to put in is letting marines gather resources to build weapons for themselves. They'd have to make trips back and forth or else they'd do the same thing they're already doing: Stand or wander aimlessly while waiting for the gate to open.
I also have an idea for a way for the marines to feel like they're helping the colonists, as someone suggested. Maybe even a way for the colonists to return the favor if you save them from an alien.
I've watched most of the replays as of right now. I need to go to bed, but when I get back up again, I'll finish watching them and then I'll start working on fixes and adding features.
This update is gonna be a big one. And yeah, I'm gonna make it so the gates are neutral and any Marines player can open them. I'm also gonna try to fix them so you can select them while they're closed.
I'm also gonna kill a bunch of birds with one stone by putting in a gathering/weapon building system for the marines. It'll give them something to do and fix a few other balance issues... but that's a surprise!
What is it?
Aliens: Infestation is a horror-survival for game (2-8 players, 4+ recommended) that pits a team of Marines against an Aliens player. As the Marines, your goal is to protect the colonists and train them into additional Marines. As the Aliens player, your goal is to kidnap unwary colonists, infest them using Facehuggers, and hatch more Alien units from them.
Starcraft URL
battlenet://starcraft/map/1/259648
Group URL
battlenet://starcraft/group/1/290146
How is it played?
Marines
Lieutenant
The Lieutenant is the Marines' macro player. He controls the Powerloader, builds the structures, and trains marines. There are several Scrap Heaps lying around outside of the colony building. Use the Powerloader to harvest these resources. The Lieutenant player has vision of his teammates. The Lieutenant can control more than one Marine at a time. He can assign control of his Marines to the Sergeant player, or to any player whose Marine has died.
Sergeant
The Sergeant is the Marines' micro player. The Sergeant has vision of his teammates. The Sergeant can control more than one Marine at a time. He can assign control of his marines to the Lieutenant player, or to any player whose Marine has died.
Corporal and Grunts
The Grunts are the lowest-ranked Marines. They do not have vision of their teammates. They can only control one Marine at a time. They can receive a replacement Marine from the Lieutenant or Sergeant if theirs has died.
The Corporal player is a Grunt who is in line for a promotion.
Promotion
If a ranking player's officer unit dies, that player becomes a Grunt. The next ranking officer gains control of his units and he must wait to receive a replacement Marine.
The three ranks are Lieutenant, Sergeant, and Corporal. If all three of those die, no more officers can be promoted. Your team loses control of your buildings.
Aliens
Getting Started
The Aliens player is a macro player. But there's only one of you at the start. Grow into a Preatorian, kidnap an unwary colonist, and take them away. Choose one of four locations to molt into a Queen and start your hive.
Early Stages
Once you've hatched the kidnapped colonist, you'll have the Biomatter you need to grow your chestburster into adulthood.
At the beginning of the game, you should make Runners. They cost less and they move faster, letting you grow your hive faster. You can make one Runner and lay one egg per colonist.
After That
Once your hive has grown enough, you can have the Queen kill some of the colonists you bring back. Use the extra Biomatter to grow stronger units. Metabolize Biomatter into Metabolism; Drones and Warriors cost both.
How to Win
Kill your opponent's fighting units and disable his production capabilities so he can't make more. (By destroying their structure(s), leaving no colonists left, or the opponent having no resources left to build fighters with.)
This Game is in Alpha
I've spent a lot of time getting it to this point, but it isn't done yet. There are some bugs. I also know there isn't a lot for the Marines to do yet; I plan on adding more things for the Grunts to do; I'm just not sure what yet.
I'm mainly looking for balance feedback, but all feedback is welcome.
Enjoy~
[Reserved.]
It is a wonderful map lacks a proper tutorial for rine and alien as rine all you have to do is guard the outer vents and doors prevent it from getting in stay clumped up alien likes to pick off if they are alone ill keep posting what I find I hope it is fixed and things are altered id like to take these down eventually. Here is what they want, Bobby: tell him to make it if people quit they should be punished by not getting a special role for 2-3 games that would end people leaving just because they are not alien Bobby: i think the corperal can shoot his own allies and grief like that i saw red doing it for about 3 seconds Bobby: is to make sargeants and corperals stronger then regular marines like maybe sarge has 20+ health of an extra marine and 2+ damage and corp has 10+ extra health and 1+ extra damage what is with the facehuggers why do they only attack in your hive ? like they dont attack outside it Xino: yeah why not You: do you have any changes to add ill give it to the creator when he comes online i expect a massive patch Xino: eeh well a evolution tree for aliens also more time for the aliens .firebats rauders eeh a better via to get resources whit rines Xino: also the sarg and corp could have different stats than the rines, in the cannon and non cannon the queen is always guarded by a Praetorian Blubberglobs: a guy just entered a new lair with his queen he left and entered a new cave
More hopeful changes :Mepheaston: i think caverns need to be more caverny... lol with a couple entrances only alien can get out of like cat and mouse or runners anyway.
adding the group link to the info page would be a better tutorial is necessary due to players refusing to read how to play then in game asking how to play I'm tired of telling them most refuse to listen they wander about die then rage. maybe a skinning the units in wc3 models and similar functions may win this rock the cabinet a massive boost in popularity if this is achieved, more feedback form a larger portion of the community. id like to see more micro intensive gameplay all you have is the basic marine micro ,ling micro
Oh wow, thank you for the feedback. Sorry, been working lately. I'll come back and look at that stuff.
Yeah I've been thinking of some way to help make sure the alien doesn't just get camped outside the cave. Maybe alternate entrances or exits that only aliens can use (because they're high ground). But maybe the marines have to complete objectives before they can go into each hive location themselves. Would help stop rushes. Though at the same time I kinda wonder if I should just balance the queen so she can fight off rushes if she does it right.
I'm not gonna reskin to enter it in Rock the Cabinet. I've actually been considering starting to work on another map idea of mine to enter in Rock the Cabinet that actually does fit the fantasy theme very well. But before I do that, I'll push to get this game more complete and more bug-free.
List of ideas, take them for what you will:
-Decrease movement speed of marines in creep-infested zones drastically until they've killed an alien unit. The debuff could be named, "Fear" or "Terror" or "Dread". It'd allow the Queen to defend herself more effectively in the initial stages.
-Give marines an ability that allows them to somewhat control civilians. EG: Grab hand, targeted civilian follows the marine for as long as the ability remains active, the marine cannot attack while doing this and moves at 50% speed. (Only 1 civ at a time)
-Make one of the marines secretly a double-agent(give him small abilities that can screw over marines, like turning all lights out for a few seconds to blind them), who's interested in collecting a live sample and getting out alive(To support the egg, simply make an egg spawn in the Hive which says, "For some reason, this egg doesn't want to hatch"). You can even make it so he can't attack marines UNTIL he takes an egg sample, so he can't just TK right away. (Win conditions: All marines, all aliens dead, egg sample collected)
-Remove ability to build buildings that you can't actually build, it's just tacky. :P
-Add in the corrosive blood effect. If a marine is nearby a Xenomorph when it dies, he takes 5 damage. (Should only effect one marine at a time, splash would be way too OP)
-Add in a medic that the marines cannot control, put him in the medical facility. (Probably good to give him like 10 max energy)
-Give the SCV 3 armor, it's a mecha after-all.
These are just a few things, certainly not all it'll take to make the game one people keep coming back to, yet, but a step in the right direction.
maybe an eventual deception themed map you have influential players from the deception community in the group it is just an opportunity maybe make the game far more micro intensive id like to see more management we've already have a gold player why can't we expand upon this? as alien your goal is to inflict as much damage as possible morphing to the queen is a luxury and should remain a luxury you must scout out your enemy positions and strike when the time is right as human your job is damage control do not split up I love attacking groups of 3 or less as you try to protect civs the critical mass for the marines is 12 at times it can be 20 or more the warrior possesses 2 armor and 100 life taking approx. 23 shots from a regular marine from 6 damage to 4. Do not throw away your forces more than likely your enemy never stockpiled colonists for the long run they are desperate and they will send out face huggers to prevent this either marines outside the hive, remaining a distance from the gates they can jump through gates if there is a unit on the other side, scv rapidly opening then closing the gates they are perm down if you do not giving the alien free rein of your colonists.
new players shouldn't be allowed to play as the alien or lieutenant most of the time they wander aimlessly as the lieutenant and die or as the alien run into the lieutenant and die completely wasting a game and the time of other with the lieutenant and a smart player it is impossible to touch the powerloader not nessisarily insta kill its a timer and if they target the same unit its global attack cooldown forcing you to spread them spaces in your hive Bobby: also i think you should be able to prevent a facehugger You: thats a handful o rines bullets are the only cure Bobby: if you shoot it before the first bar finishes then the marine would not get the pregnant debuff You: most of the players rely solely on the facehuggers not actual units they would just rage and leave a bad review Bobby: thats the point You: need a better tutorial first which i put up in the forums hopefully translated to game eventually how to play isn't helpful thein game help is useless to the new player Bobby: i think a facehugger nerf should be present imo yeah maybe teach alien strategies? You: so far there is only 1 due to limitations on gameplay deal as much damage kidnapp colonists drag to hive with each run crippple them and atack with your superior force similar to zerg in mele or just rush queen and die really isn't much that work atm Bobby: btw the leut can become useless if you kill the powerloader early game You: maybe activate a crappy robot harvests less based on lieutenatns energy itsn't it the main commander
Bobby: another thing really annoying is how the scv wont automatically go to cc once it finishes mining you have any plans to fix that? impossible to set rally commands regardless if alien or human a time and a date must be established for you to acquire direct communication with the growing community so many voices have remained silent I'm up at strange times 1 am 5 am ect.. I cannot keep this up for much longer I will become a full time college student all my time will be devoted to my study. and the lieutenant needs a buff a alien can 1v1 the lieutenant this shouldn't be possible the lieutenant Is means to protect the scv yet it cannot even protect itself
if you're not part of the group well you cannot see the big picture to make an appropriate response of what to change or add it is currently mostly balanced
this map still needs major work before it is taken out of alpha and set to beta or even completed for that matter needs far more testing with updates to what needs to be changed and balanced we have community supporting it why let it go to waste. if you commit murder you get better each time you kill but become more predictable killing someone lets say an ally gaining a buff yet a DE buff and loosing control of your unit at a certain point
Sorry for being dead for so long. I haven't had time lately. I haven't forgotten about this either though.
First thing I'll do once I get the time, is watch those replays and take notes on the bugs and problems shown. If you find any other problems, feel free to upload more replays; I'll watch them too.
I'll work to fix the problems shown in the replays, and then I'll add in some ideas I have for things for the marines to do. I'll also try to balance the queen so she can stand up to rushes, though I may try to balance it so the queen still has to have good micro to do it or something.
One idea I'd like to put in is letting marines gather resources to build weapons for themselves. They'd have to make trips back and forth or else they'd do the same thing they're already doing: Stand or wander aimlessly while waiting for the gate to open.
I also have an idea for a way for the marines to feel like they're helping the colonists, as someone suggested. Maybe even a way for the colonists to return the favor if you save them from an alien.
the door needs to have an option for manual operation once the alien kills the scv its over
I've watched most of the replays as of right now. I need to go to bed, but when I get back up again, I'll finish watching them and then I'll start working on fixes and adding features.
This update is gonna be a big one. And yeah, I'm gonna make it so the gates are neutral and any Marines player can open them. I'm also gonna try to fix them so you can select them while they're closed.
I'm also gonna kill a bunch of birds with one stone by putting in a gathering/weapon building system for the marines. It'll give them something to do and fix a few other balance issues... but that's a surprise!
Last night, I uploaded a patch that fixes the vast majority of the bugs that I'm aware of. Though there's probably more I don't. :P
Hope you guys enjoy the improved intro skipping. Keep the feedback coming. Next I'll put in more for marines to do.