Can someone please try out my tower defense. It is a maze td where there are 4 players. Each player is on the side of a square and waves spawn in the corners. They travel around the outside and if they get back to their starting location they will go to the middle where you lose lives. If you wall your side off they will go around it. Its a simple and fun TD. PM me with any issues and i suspect there will be balance issues.
Can someone please try out my tower defense. It is a maze td where there are 4 players. Each player is on the side of a square and waves spawn in the corners. They travel around the outside and if they get back to their starting location they will go to the middle where you lose lives. If you wall your side off they will go around it. Its a simple and fun TD. PM me with any issues and i suspect there will be balance issues.
http://www.sc2mapster.com/maps/four-corners-td/files/2-4-corners-td-v0-5/
Thanks, Enterest
I'll try yours if you try mine! http://forums.sc2mapster.com/player-zone/map-feedback/19657-maelstrom-td
@Enterest: Go
hey, i tested it out at 100% and you cannot kill the first wave of mobs; even if you space the towers out in a row (with gaps).
is it your intention for the mobs to spawn as one huge group? if not, you'll want to add code in so they form in a line.
try adding in a repeat function for your spawns:
general - repeat (actions) [x]
create 1 [unit] for [enemy] blah blah blah
order the unit to move blah blah blah
general - wait [usually .25 or .5 seconds makes a nice tight line]
edit:
just did some more testing and there are a few other things i noticed:
the psi tower seems to rapidspam the attack, and is a little epileptic in that it flashes the whole screen.
air waves seem to "dodge" around the towers and fly in the "inside" part of the circle.
some of the upgrade buttons are in the same spot as the cancel button, so you cannot select a group of towers and spam upgrade button.
would like to test it with more than one player...