In simple terms it’s a pattern puzzle game (more rhythmic than just a pattern).
You are one of these: zergling, zealot, marine, scv, drone or probe.
It really doesn't matter which you become, they all have the same properties.
Objective is to observe rhythms of exploding tiles to reach to the other end. Easy? Don't be so sure. The difficulty increases initially by voting for, 12 lives and only play 3 stages, or no lives and playing for all stages. The lives are shared among the team (1-8 players). Difficulty also increases as the stage progresses. Also speed of the rhythm, longer sequences of rhythm and obstacles... that is things obstructions that once you get close enough kills you. I am planning of 20 stages and 3 warm-up stages but that depends on how hard working I am. Currently there're only 6 stages, includes 3 warm up. It’s in alpha stages.
Currently the major problem is the performance issues. The time lagging can prove fatal to issuing orders and players may have to learn to react in milliseconds slower. There is also the problem with the slowing down of the game when a new stage/rhythm sequence is first initiated. One way to overcome this is just to wait about 3-5 seconds for the triggers to load up. I am also thinking of removing the units that die as the indication for rhythm sequence with death animation actors instead… hope that prevents the slowing down bit.
All I need to know is how well the game plays with more than 3+ players. Does the game slow down more considerably? Are there bugs in the map? Is there a lag spike? Is there potential to be enjoyable?
Unfortunately I had to write this wall of text. I’m not too keen on putting up images and videos… because the game is very bland right now. The whole alpha map won’t even take 10 minutes to finish… if you’re that good. You really don't need 3+ players. You can play on your own.
Pok-pi is available at:
- SG (SEA)
- NA (North America)
I hope these type of maps will be re-born like in sc1.
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In simple terms it’s a pattern puzzle game (more rhythmic than just a pattern).
You are one of these: zergling, zealot, marine, scv, drone or probe. It really doesn't matter which you become, they all have the same properties.
Objective is to observe rhythms of exploding tiles to reach to the other end. Easy? Don't be so sure. The difficulty increases initially by voting for, 12 lives and only play 3 stages, or no lives and playing for all stages. The lives are shared among the team (1-8 players). Difficulty also increases as the stage progresses. Also speed of the rhythm, longer sequences of rhythm and obstacles... that is things obstructions that once you get close enough kills you. I am planning of 20 stages and 3 warm-up stages but that depends on how hard working I am. Currently there're only 6 stages, includes 3 warm up. It’s in alpha stages.
Currently the major problem is the performance issues. The time lagging can prove fatal to issuing orders and players may have to learn to react in milliseconds slower. There is also the problem with the slowing down of the game when a new stage/rhythm sequence is first initiated. One way to overcome this is just to wait about 3-5 seconds for the triggers to load up. I am also thinking of removing the units that die as the indication for rhythm sequence with death animation actors instead… hope that prevents the slowing down bit.
All I need to know is how well the game plays with more than 3+ players. Does the game slow down more considerably? Are there bugs in the map? Is there a lag spike? Is there potential to be enjoyable?
Unfortunately I had to write this wall of text. I’m not too keen on putting up images and videos… because the game is very bland right now. The whole alpha map won’t even take 10 minutes to finish… if you’re that good. You really don't need 3+ players. You can play on your own.
Pok-pi is available at: - SG (SEA) - NA (North America)
I hope these type of maps will be re-born like in sc1.