Just uploaded my newest game "The Wild West" to the arcade. Hope you all check it out and enjoy it!!
This map comes with 4 game modes that can be played; Bank Buster, Train Heist, Wanted, and Zombie Apocalypse. Each time you play through the game, you will gain experience and level up. As you level up new weapons, mounts, and abilities will be unlocked across all game modes. You can gain experience by killing other players and simply playing through the game mode to its end. Of course, winning a game will earn you even more experience!
There is a train that will move around tracks on the map. If you are careless and run in front of the train while it is still moving, you will be crushed! There are 3 routes that the train can take and anyone can change the active route by running up to switch-posts near the tracks, selecting the switch-post, and clicking the "Switch Tracks" button. In order to change the tracks you have to have a unit positioned right next to the switch-post!
Bank Buster
Bank Buster separates the players into 2 teams: The US Marshalls Vs. The Outlaws.
A random town's bank is chosen and the Outlaws have to break into that bank by planting dynamite while the US Marshalls must stop them at all costs and hold out until the US Army arrives to take control of the situation. Once the dynamite explodes money bags will fly all over the place and the bandits must pick them up and bring them back to the ghost town. The US Marshalls must do their best to bring back as many money bags as they can to the destroyed bank. When all of the available money bags have been stolen or retrieved a new random bank is chosen to be attacked.
Points are awarded to players for kills, stealing/retrieving money bags, and blowing up banks.
Train Heist
Train Heist also splits players into the US Marshall and Outlaw teams.
This time, the US Marshalls must protect the train while it circles the tracks dropping off supplies to towns. The Outlaws must destroy the train before it cycles the tracks 3 times and unloads all of its precious cargo. Players can use the switch-posts to gain an advantage as some routes are longer and will allow the Outlaws more time to destroy the train.
While some routes may be shorter, the US Marshalls get points for each town the train stops at, so it may be better to allow the train to reach all the towns to gain extra points. Even if the train circles the tracks 3 times and is not destroyed, it is still possible for the Outlaws to win by getting points through kills and damaging the train.
Wanted
Wanted is a Free-For-All game mode similar to Assassin's Creed multi-player.
Players pick a character each with their own unique ability and then are assigned to find and kill a random player. Players must use their abilities and listen for "heartbeats" to weed out their target from among a crowd of look-alikes. Players can hop from town to town by approaching the train stations right outside of town and selecting a destination. Of course, you are not just the hunter, you are also the prey. If you hear "whispers" then that means that the player hunting you is nearby. as that player gets closer, the whispers will get louder and faster. You can either run away and hide somewhere or you can try to surprise you enemy and stun them, causing them to lose their contract and securing your safety for a while. Be careful though, attacking not only reveals you to nearby players, but if you attack a civilian you will lose your own contract.
Zombie Apocalypse
Players are divided into 2 two teams: the US Marshalls and the Zombie Horde
The' train breaks down in the ghost town and the US Marshalls must stay alive for 50 nights or fix the train completely. The zombie players must try to kill all the humans before then. It wont be easy, but they will be assisted by unrelenting nightmarish hordes that will grow in strength each night. US Marshall that get killed must be revived before daybreak or they will join the ranks of the undead. Zombie players will be able to upgrade their abilities as the game progresses while the US Marshalls look for supplies, rest, fix the train, or build barricades during the day. During the day the zombie players get to play a survival mini-game while the US Marshalls do their stuff, just so they don't get bored :)
If you find any issues, bugs, or have any feedback please let me know.
ATTACHMENTS
Wild_West_weapons_and_mounts.jpg
Wild_West_abilities.jpg
Wild_West_Bankbuster_mode.jpg
Wild_West_Wanted_mode_1.jpg
Wild_West_Wanted_mode_2.jpg
Wild_West_explosive_environment.jpg
Wild_West_switch_tracks.jpg
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Just uploaded my newest game "The Wild West" to the arcade. Hope you all check it out and enjoy it!!
This map comes with 4 game modes that can be played; Bank Buster, Train Heist, Wanted, and Zombie Apocalypse. Each time you play through the game, you will gain experience and level up. As you level up new weapons, mounts, and abilities will be unlocked across all game modes. You can gain experience by killing other players and simply playing through the game mode to its end. Of course, winning a game will earn you even more experience!
There is a train that will move around tracks on the map. If you are careless and run in front of the train while it is still moving, you will be crushed! There are 3 routes that the train can take and anyone can change the active route by running up to switch-posts near the tracks, selecting the switch-post, and clicking the "Switch Tracks" button. In order to change the tracks you have to have a unit positioned right next to the switch-post!
Bank Buster
Bank Buster separates the players into 2 teams: The US Marshalls Vs. The Outlaws. A random town's bank is chosen and the Outlaws have to break into that bank by planting dynamite while the US Marshalls must stop them at all costs and hold out until the US Army arrives to take control of the situation. Once the dynamite explodes money bags will fly all over the place and the bandits must pick them up and bring them back to the ghost town. The US Marshalls must do their best to bring back as many money bags as they can to the destroyed bank. When all of the available money bags have been stolen or retrieved a new random bank is chosen to be attacked.
Points are awarded to players for kills, stealing/retrieving money bags, and blowing up banks.
Train Heist
Train Heist also splits players into the US Marshall and Outlaw teams. This time, the US Marshalls must protect the train while it circles the tracks dropping off supplies to towns. The Outlaws must destroy the train before it cycles the tracks 3 times and unloads all of its precious cargo. Players can use the switch-posts to gain an advantage as some routes are longer and will allow the Outlaws more time to destroy the train.
While some routes may be shorter, the US Marshalls get points for each town the train stops at, so it may be better to allow the train to reach all the towns to gain extra points. Even if the train circles the tracks 3 times and is not destroyed, it is still possible for the Outlaws to win by getting points through kills and damaging the train.
Wanted
Wanted is a Free-For-All game mode similar to Assassin's Creed multi-player. Players pick a character each with their own unique ability and then are assigned to find and kill a random player. Players must use their abilities and listen for "heartbeats" to weed out their target from among a crowd of look-alikes. Players can hop from town to town by approaching the train stations right outside of town and selecting a destination. Of course, you are not just the hunter, you are also the prey. If you hear "whispers" then that means that the player hunting you is nearby. as that player gets closer, the whispers will get louder and faster. You can either run away and hide somewhere or you can try to surprise you enemy and stun them, causing them to lose their contract and securing your safety for a while. Be careful though, attacking not only reveals you to nearby players, but if you attack a civilian you will lose your own contract.
Zombie Apocalypse
Players are divided into 2 two teams: the US Marshalls and the Zombie Horde The' train breaks down in the ghost town and the US Marshalls must stay alive for 50 nights or fix the train completely. The zombie players must try to kill all the humans before then. It wont be easy, but they will be assisted by unrelenting nightmarish hordes that will grow in strength each night. US Marshall that get killed must be revived before daybreak or they will join the ranks of the undead. Zombie players will be able to upgrade their abilities as the game progresses while the US Marshalls look for supplies, rest, fix the train, or build barricades during the day. During the day the zombie players get to play a survival mini-game while the US Marshalls do their stuff, just so they don't get bored :)
If you find any issues, bugs, or have any feedback please let me know.