Hi again guys!
Time ago i had a project to recreate EVOLVES choice from BW, but i stoped with editor few time after start it. I returned 1 week ago, with 1.5 patch, and i retake ths project.
-= ABOUT THE GAME =-
EVOLVES is a frenzy/madness game where you will spawn units every second. The more you kill the more powerfull your units will be. The objetive is to kill enemies bunkers and be the last alive player.
"choice" version add the posibility of choice between 2 different units every level, leaving the fate of the battle to the choice of the player.
-= ACTUAL FEATURES =-
Mass Attack: This is a function that will order all figther units move-attack the desire location. Once active this trigger will repeat itself every second, sending brand new units to the heart of the battle.
Raven abilities:Actually Raven, the unit that spawn units, is also a support unit with several abilities, what include heal, auras and mass blink.
14 levels. And what is the same, 28 different units along the game.
-= FUTURE FEATURES =-
Raven abilities: In a near future Raven will be a hero unit with levels, having to unlock and empower his abilities throw experience points.
A new ability is planned: Hero Recall, which will allow Raven to call hero/mercenary units (like siege tank for example).
Another planned feature is the posibility to configure the game, being able to choose between FFA or 3vs3, double units spawn, etc
A total of 35 levels, or 70 different units.
This map is currently aviable in EU server, but once it reach 1.0 version (aprox 1 week from now) i will try to publish in other servers. Until then I would apreciate if you can test and feedback it, i really need it to keep doing a good job
i have not played the game but here is a good suggestion. make each level up a 3 unit choice. reason being, paper rock scissors. EG: Zealots > zerglings > marines > Zealots... if you only have 2 choices then one is bound to be stronger than the other. once people figure what ONE is stronger its no longer a choice game....
hi tdhsst, first of all thanks a lot for take your time to give your opinon ^^
saddly the game is way more difficult to balance than that because of the coexistence of different lvls simultaneously.
Lets say one player is on lvl10 for example. As you say with just 2 choice one of them will always be more powerful than the other, but what if other player is on lvl9? will this unit keep being the best? and if other player is lvl11? which player should you counter?
It's a crazy system where there are 6 different units being spawned but you can use only 2 of them. What is more, you can't forget those units that survived the battle on lower levels. They can be weaker but can't forget about them.
You can say that the game already has a RPS (rock-paper-scissors) system, one with not 3 but 4-6-8 different options that change along the game xD
Could i use a RPS similar for all levels, making it easier to balanced? Yes
But that way all levels would be near the same, just changing skin (lvl1: marine, zergling, zealot; lvl2: tychus, ultralisk, firebat; etc)
Hi again guys! Time ago i had a project to recreate EVOLVES choice from BW, but i stoped with editor few time after start it. I returned 1 week ago, with 1.5 patch, and i retake ths project.
-= ABOUT THE GAME =-
-= ACTUAL FEATURES =-
-= FUTURE FEATURES =-
This map is currently aviable in EU server, but once it reach 1.0 version (aprox 1 week from now) i will try to publish in other servers. Until then I would apreciate if you can test and feedback it, i really need it to keep doing a good job
@arubaru304:
i have not played the game but here is a good suggestion. make each level up a 3 unit choice. reason being, paper rock scissors. EG: Zealots > zerglings > marines > Zealots... if you only have 2 choices then one is bound to be stronger than the other. once people figure what ONE is stronger its no longer a choice game....
hi tdhsst, first of all thanks a lot for take your time to give your opinon ^^
saddly the game is way more difficult to balance than that because of the coexistence of different lvls simultaneously.
Lets say one player is on lvl10 for example. As you say with just 2 choice one of them will always be more powerful than the other, but what if other player is on lvl9? will this unit keep being the best? and if other player is lvl11? which player should you counter?
It's a crazy system where there are 6 different units being spawned but you can use only 2 of them. What is more, you can't forget those units that survived the battle on lower levels. They can be weaker but can't forget about them.
You can say that the game already has a RPS (rock-paper-scissors) system, one with not 3 but 4-6-8 different options that change along the game xD
Could i use a RPS similar for all levels, making it easier to balanced? Yes
But that way all levels would be near the same, just changing skin (lvl1: marine, zergling, zealot; lvl2: tychus, ultralisk, firebat; etc)