I'm working on a mod but I've got a bit stuck on the concept. So that's why I'm asking for your feedback. :) This is the concept I have now:
Overview: 4 player coop survival mod that focuses on using units efficiently and tries to stick to the original starcraft II gameplay as much as possible.
During a round:
In a round enemy units spawn every x amount of seconds until all units have spawned for that round.
The AI patrols a certain region.
The round is completed when all enemy units have been killed.
At the end of a round:
The players are rewarded a set amount of minerals.
The players get their selected units back.
The players their living units get full health, shield and energy.
Between two rounds:
A player can buy the regular starcraft 2 armor, shield and weapon upgrades with their minerals.
A player can "promote" a unit, that unit gets slightly improved statistics, but when killed will respawn as regular unit again (not yet implemented).
The game ends when:
Survivors lose: the survivors no longer have any units.
Survivors win: all the round have been completed.
Squad selection:
Done at the start of a game.
Preset squad configuration.
Misc:
Enemy units size gets scaled based on players amount.
Rounds get harder every time by giving the enemy more units and more unit types and upgrades.
Currently you can select only one protoss preset squad.
All unit abilities will be given on the start of the game.
Everything outside a certain area is filled with creep and will be made inaccessible someway.
Player has vision inside this certain area.
Nothing of this is set in stone and I'll really would like to hear your feedback on things like respawning, game-end conditions, unit types, tactical terain, etc. A problem of the idea the way it is now, for example, is that it doesn't allow a big variety of units without opening some big exploits.
I have published the map, named Squad Survival, on battle-net in the EU and US zone so you can take a look yourself if you want. It currently only has two rounds.
Hello everyone,
I'm working on a mod but I've got a bit stuck on the concept. So that's why I'm asking for your feedback. :) This is the concept I have now:
Overview: 4 player coop survival mod that focuses on using units efficiently and tries to stick to the original starcraft II gameplay as much as possible.
During a round:
At the end of a round:
Between two rounds:
The game ends when:
Squad selection:
Misc:
Nothing of this is set in stone and I'll really would like to hear your feedback on things like respawning, game-end conditions, unit types, tactical terain, etc. A problem of the idea the way it is now, for example, is that it doesn't allow a big variety of units without opening some big exploits.
I have published the map, named Squad Survival, on battle-net in the EU and US zone so you can take a look yourself if you want. It currently only has two rounds.