I go by the name "SentryIII" and I been modding Blizzard games for over a decade. I've made maps for Starcraft and Warcraft III, and now I'm working on Starcraft II. I'm really surprised by the complexity of the Galaxy Editor. I haven't played around with everything yet, but I'm learning a lot. I used to make Warcraft III in JASS, so I was able to work with the Trigger Editor quite easily. I have a solid understanding of programming, so a substantial amount of posts will probably be about triggers.
The map I'm working on right now is going to be an AoS-style top-down shooter, where I try to minimize the importance of money and hero experience and place emphasis on the skill of the player itself. But I'm not just making the map, I'm actually making a series of videos for the whole development process.
I call this series "Deep Blue". It's only 4 episodes so far, and I don't know how many in total it will become. Funny thing is, the videos take more time to make than the map itself. But, I'm enjoying it, and it seems other people are enjoying it too. I also discuss gameplay theory; what makes games fun, and gameplay concepts such as the Skill Cap.
I'm hoping to contribute a fair amount of stuff to the SC2 community. Modding is one of the things that defines PC gaming, and I always like to be part of it
I go by the name "SentryIII" and I been modding Blizzard games for over a decade. I've made maps for Starcraft and Warcraft III, and now I'm working on Starcraft II. I'm really surprised by the complexity of the Galaxy Editor. I haven't played around with everything yet, but I'm learning a lot. I used to make Warcraft III in JASS, so I was able to work with the Trigger Editor quite easily. I have a solid understanding of programming, so a substantial amount of posts will probably be about triggers.
The map I'm working on right now is going to be an AoS-style top-down shooter, where I try to minimize the importance of money and hero experience and place emphasis on the skill of the player itself. But I'm not just making the map, I'm actually making a series of videos for the whole development process.
I call this series "Deep Blue". It's only 4 episodes so far, and I don't know how many in total it will become. Funny thing is, the videos take more time to make than the map itself. But, I'm enjoying it, and it seems other people are enjoying it too. I also discuss gameplay theory; what makes games fun, and gameplay concepts such as the Skill Cap.
Ep #01: "Diving In" -
Ep #02: "Having Fun" -
Ep #03: "Learn & Master" -
Ep #04: "Lock & Load" -
My Youtube Channel - http://www.youtube.com/user/GGBeyondcom
I'm hoping to contribute a fair amount of stuff to the SC2 community. Modding is one of the things that defines PC gaming, and I always like to be part of it
yoyoyo
I'm exited to see your avatar!
will be wqtching your videos
have a good galaxy
welcome to
sc2mapster ;p