First of all you need an additional installation (Notebook, 2nd PC, whatever) with Korean. Or you are able to use "regedit" to change the language, but I do not know how that is done.
I have
- PC enUS
- Notebook German
Afterwards you need to find the text file with all "Param/Value" and compare them. Often times they are not the same, and then you will get problems on the screen (Display "param/value").
The game selects the language/locale of the installed game language. So if you have English installed, then the game will only display English text when playing.
That means that you can't test another language and check it for errors in a live game. You have to check the text manually in the editor, or ask for help from other players who have a different language of Starcraft II installed.
The mapname is another issue entirely. Unless you press on the "use for all locales" button, the system will translate your mapname for all other languages. So if you want a consistent name across all languages, make sure to check that.
I have imported the koKR locale file for my map and everything works fine. I can switch locales under Map->Locale and that works.
However, when I go to publish I follow the following procedure:
-Login to Korea Region
-Change locale from enUS to koKR.
-Publish.
However, all that changes when I publish, is the name. Nothing else is changing; all the text is still in English.
Does anybody have any ideas why this could be happening?
Yes.
First of all you need an additional installation (Notebook, 2nd PC, whatever) with Korean. Or you are able to use "regedit" to change the language, but I do not know how that is done.
I have
- PC enUS
- Notebook German
Afterwards you need to find the text file with all "Param/Value" and compare them. Often times they are not the same, and then you will get problems on the screen (Display "param/value").
The game selects the language/locale of the installed game language. So if you have English installed, then the game will only display English text when playing.
That means that you can't test another language and check it for errors in a live game. You have to check the text manually in the editor, or ask for help from other players who have a different language of Starcraft II installed.
The mapname is another issue entirely. Unless you press on the "use for all locales" button, the system will translate your mapname for all other languages. So if you want a consistent name across all languages, make sure to check that.
Thanks for the replies! That clarified everything; thank you.