I made custom hero units on a map, but I was mostly just figuring things out with it. I was wondering if there is a way to import those units to another map so I can use different terrain/map size and whatnot.
I found a solution to this... so thought I'd post it in case other people have the same question.
Just wanted to say I just found a way to do it. If you right click a unit/ability/behavior/weapon/etc you can just copy it, then open the other map with the window tab go to that tab on the data sheet, and paste it there. It seems to be working just fine by doing this although its tedious. (you can also copy multiple things in the same section and move them at once).
The transfered unit is fully working too, you just have to make sure you copy all of the abilities/weapons/behaviors/actors you need.
If it us just the terrain and map size that are a problem then you can change those in the Terrain editor using Map -> Map Textures and Map -> Map Bounds.
By copying each item individually you may break links between different components if you copy them in the wrong order. So just remember to set them up again when you are done.
Save your map out as an Editor Component List (File-> Save As -> Change Dropdown). This will save the map out as a folder pretty much with all the separated components, including data. Do this with both your maps. There is a data structure in there that you can copy between maps to get all your data from one map to another quickly that isn't so tedious (It should be something like Base.SC2Data or something like that). Which is great for maps with LOTS of data. :)
If you want to convert it back, simply click file->Save As->Editor Map Files (Dropdown).
Thank you both, I will probably use that in the future :)
I didn't have any problems with the links break though. On my initial try I copied an ability first, then the unit, then actors- weapon -effects-behaviors or something close to that, and the unit worked fine. I may have just gotten lucky lol
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I made custom hero units on a map, but I was mostly just figuring things out with it. I was wondering if there is a way to import those units to another map so I can use different terrain/map size and whatnot.
Thanks for any help.
I found a solution to this... so thought I'd post it in case other people have the same question.
Just wanted to say I just found a way to do it. If you right click a unit/ability/behavior/weapon/etc you can just copy it, then open the other map with the window tab go to that tab on the data sheet, and paste it there. It seems to be working just fine by doing this although its tedious. (you can also copy multiple things in the same section and move them at once).
The transfered unit is fully working too, you just have to make sure you copy all of the abilities/weapons/behaviors/actors you need.
If it us just the terrain and map size that are a problem then you can change those in the Terrain editor using Map -> Map Textures and Map -> Map Bounds.
By copying each item individually you may break links between different components if you copy them in the wrong order. So just remember to set them up again when you are done.
@iHaveReturnd: Go
Save your map out as an Editor Component List (File-> Save As -> Change Dropdown). This will save the map out as a folder pretty much with all the separated components, including data. Do this with both your maps. There is a data structure in there that you can copy between maps to get all your data from one map to another quickly that isn't so tedious (It should be something like Base.SC2Data or something like that). Which is great for maps with LOTS of data. :)
If you want to convert it back, simply click file->Save As->Editor Map Files (Dropdown).
I hope this helps with the tedium issue.
Thank you both, I will probably use that in the future :)
I didn't have any problems with the links break though. On my initial try I copied an ability first, then the unit, then actors- weapon -effects-behaviors or something close to that, and the unit worked fine. I may have just gotten lucky lol