I just uploaded my map to the v1.5 beta, and the first major break I found was that my unit upgrades are no longer deducting minerals. I made most of my units a long time ago before Blizzard added the "Cost" attribute to a unit, so the cost is set on each of my abilities. When I construct a new building the minerals are deducted properly, but then when I try to upgrade that building into a higher level version the minerals are not deducted so you can upgrade for free (but you still must have the number of minerals required to build).
Anyone else experience this bug?
Any known issues with it?
Maybe there's a new feature or configuration that's breaking it? (I tried it with the ability flag "Ignore Unit Cost" both on and off and it changes nothing)
hmm, Well an idea that you could do for a temp fix, not a full fix, but a temp fix, is use the Button Pressed event triggers and deduct the resources like that for the time being.
My guess is that it would work if I set the cost on the unit itself, rather than the ability. But one thing is clear, which is either they've added a new configuration that needs to be set on either the unit or ability to make it work, or they've flat out broken something in the editor. I'm not particularly interested in spending hours of my time to work around a bug that Blizzard has introduced, I'd rather just see if they can fix it. The thing is, I have no clue how we're supposed to report serious bugs to them. It's a beta test, but I don't know of a mechanism to help them identify these problems.
I just uploaded my map to the v1.5 beta, and the first major break I found was that my unit upgrades are no longer deducting minerals. I made most of my units a long time ago before Blizzard added the "Cost" attribute to a unit, so the cost is set on each of my abilities. When I construct a new building the minerals are deducted properly, but then when I try to upgrade that building into a higher level version the minerals are not deducted so you can upgrade for free (but you still must have the number of minerals required to build).
Anyone else experience this bug? Any known issues with it? Maybe there's a new feature or configuration that's breaking it? (I tried it with the ability flag "Ignore Unit Cost" both on and off and it changes nothing)
@SkrowFunk: Go
hmm, Well an idea that you could do for a temp fix, not a full fix, but a temp fix, is use the Button Pressed event triggers and deduct the resources like that for the time being.
@Taintedwisp: Go
My guess is that it would work if I set the cost on the unit itself, rather than the ability. But one thing is clear, which is either they've added a new configuration that needs to be set on either the unit or ability to make it work, or they've flat out broken something in the editor. I'm not particularly interested in spending hours of my time to work around a bug that Blizzard has introduced, I'd rather just see if they can fix it. The thing is, I have no clue how we're supposed to report serious bugs to them. It's a beta test, but I don't know of a mechanism to help them identify these problems.
@SkrowFunk: Go post it on Blizzard's forum for the arcade beta bugs.