I dont actually know where this should be asked so I have come here. I want to test run a multiplayer map. Do I need to publish it to do so? Or can it be done without hitting up BNet?
Rollback Post to RevisionRollBack
My SCII Pride and Joy: Active Camouflage
Active Camo/Paint Based Allegiance
For Siege Fanatics, Turret Rotation Control
Turret Control Essentials
Depends on what you need to do. If it's a gameplay test then.. how do you expect to play with other people without being on b-net?
If it's just testing other players functions/voting systems and such stuff you could fill up empty slots with computer players and test each player individually (+ simulate player actions (for cpus) with triggers.)
I know it seemed like a silly question. I was wondering if, per se, Galazy Editor had a lan tesing function or something of the sort. But based on your answer and what I have seen thus far, I am limited to publishing. Thank you.
Rollback Post to RevisionRollBack
My SCII Pride and Joy: Active Camouflage
Active Camo/Paint Based Allegiance
For Siege Fanatics, Turret Rotation Control
Turret Control Essentials
To post a comment, please login or register a new account.
I dont actually know where this should be asked so I have come here. I want to test run a multiplayer map. Do I need to publish it to do so? Or can it be done without hitting up BNet?
@CrusaderHeimdall: Go
Depends on what you need to do. If it's a gameplay test then.. how do you expect to play with other people without being on b-net? If it's just testing other players functions/voting systems and such stuff you could fill up empty slots with computer players and test each player individually (+ simulate player actions (for cpus) with triggers.)
I know it seemed like a silly question. I was wondering if, per se, Galazy Editor had a lan tesing function or something of the sort. But based on your answer and what I have seen thus far, I am limited to publishing. Thank you.