Whenever my characters jump up over a cliff, they bob at one point before fixing themselves. I have tried multiple things to fix this, but none seem to work.
Any clues?
Unit - Change Triggering Unit height to ((((Height of Triggering Unit) + Initial Height) - NextHeight) + (Velocity - (CliffNext - CliffBefore))) over 0.0 seconds
Whenever my characters jump up over a cliff, they bob at one point before fixing themselves. I have tried multiple things to fix this, but none seem to work. Any clues? Unit - Change Triggering Unit height to ((((Height of Triggering Unit) + Initial Height) - NextHeight) + (Velocity - (CliffNext - CliffBefore))) over 0.0 seconds
Formula more or less.
@Skittles17: Go
Any clues?