I wrote up a painfully easy event to have the water in my map slowly rise and lower over the course of X seconds, and it works just fine. The problem is, the waves that crash up against the cliffs in my map stay on the original level! So if my water height was originally something like 7.7, the waves would continue to stay on that 7.7 height, even if the water has dropped all the way down to 4.5. Is there any known fix for this?
Do they also stay at 7.7 when you stretch the time interval in which they change their heights? Maybe it's changing too fast and the water needs to "finish" it's motion? Hope you know what I mean it's a little bit confusing to explain in English.
Yes, the waves stay at 7.7 regardless of the speed in which it changes height. I can make it take three seconds or 30 seconds - the waves still stay all the way at the top even if the water is far below it!
Hi!
I wrote up a painfully easy event to have the water in my map slowly rise and lower over the course of X seconds, and it works just fine. The problem is, the waves that crash up against the cliffs in my map stay on the original level! So if my water height was originally something like 7.7, the waves would continue to stay on that 7.7 height, even if the water has dropped all the way down to 4.5. Is there any known fix for this?
Small shameless bump in hopes that somebody will help <3
Do they also stay at 7.7 when you stretch the time interval in which they change their heights? Maybe it's changing too fast and the water needs to "finish" it's motion? Hope you know what I mean it's a little bit confusing to explain in English.
-> just my thought, I'm not sure about it.
No worries, I understood you perfectly :)
Yes, the waves stay at 7.7 regardless of the speed in which it changes height. I can make it take three seconds or 30 seconds - the waves still stay all the way at the top even if the water is far below it!
http://img17.imageshack.us/img17/6177/asdasdzb.png - a picture from the video I got the idea from. The water is clearly below it's original height, but the waves don't behave :(.
Hmm, no idea sorry, that was the only guess I had. Why don't you ask the one who created this video?