So basically, I made my own carrier. I duplicated all the effects, abilities and behaviours and it all works fine. There's just one issue, with my duplicated carrier, it seems to be able to build an infinite number of interceptors.
I would like to cap the amount of interceptors that the carrier can have at any one point.
This is done through Requirements, the Ability called Carrier - Hangar (or in this case your duplicated version) will have a requirement set called Arm Interceptor.
The Expression for the Requirement should be:
CountUnit(Interceptor,QueuedOrBetterAtUnit) < 8
So basically, I made my own carrier. I duplicated all the effects, abilities and behaviours and it all works fine. There's just one issue, with my duplicated carrier, it seems to be able to build an infinite number of interceptors.
I would like to cap the amount of interceptors that the carrier can have at any one point.
Any idea how this is done?
@Eiviyn: Go
This is done through Requirements, the Ability called Carrier - Hangar (or in this case your duplicated version) will have a requirement set called Arm Interceptor.
The Expression for the Requirement should be: CountUnit(Interceptor,QueuedOrBetterAtUnit) < 8
Thank you, worked perfectly.