well first off lets get this out of the way. i have NEVER made a map before. ive attempted to make one but the galaxy editor is just so overwhelming for a newcomer like me.
basically all i want to do is to re make some of my favorite old school BW maps in SC2. for example these are the maps i want to re create for SC2: team Micro arena, Micro tournament, Nexus Destroyers, Hero arena, the ban game, and etc. basically seemingly simple maps. i wont be changing any of the unit stats except for hero units in Nexus destroyers and hero arena. and for those i might just use already existing heroes just to make it simpler i guess. the reason i chose these kinds of maps is because ppl seem to have either made them on SC2 but completly gave up on updating it which left them completly imbalanced like Micro tournament or just havent made them at all. so all i want to do is to remake atleast one of these maps and continue to update them till its balanced and popular. i will be completly dedicated to w/e map i make in order to make sure it becomes a popular and well balanced map.
but like i said my main problem is how overwhelming the galaxy editor is. i have no idea where to start. i tried searching for tutorials but there are so many tutorials that i have no idea on which one i should even start with. so i joined SC2 mapsters in order to seek help because i have always wanted to make maps.
so with that said and with the maps i mentioned i wanted to create in mind, can you guys guide me in the right diriection so i can start learning? since i obviously wont be able to make all of the maps right away i want to atleast start on just one map for now, and that will be Nexus Destroyers/Nexus Defence map. any tips/tutorials/guides you guys can give me so i can start on it right away? im very eager to recreate one of my most favorite maps from BW.
i guess first id like to start off with the layout/terrain for the map before i get into any of the meaty parts. id like to have that done first atleast.
and sorry for the grammar/spelling. im in my college libary and using there comp so i have to type this up quick.
well nexus destroyers was mainly just a unit spawner kind of map. basically all you did was get a bunch of Civilians (which were selectors) and moved them to a beacon that had a vareity of units. the more Civilians you had the more units you could spawn from the beacon u selected. and u get more civilians by killing the enemy units of the opposite team and earning points. you could also get hero units depending on your points which are also selcted by moving a civ to the hero beacon.
a hero unit would be something simple like a infestor with enhanced fungal growth or a mother ship with the time warp thing. i wouldnt be editing many units stats at all if any. i know exactly how i want the map to be, its just i need to learn how to go about doing it lol.
i know its not all that simple, but trust me i am dedicated to learning how to re create it. ill even add some of my own little twists and features the more i learn about the editor.
If I were making the map, I'd do terrain first. But, if I were a newbie, I'd like to train myself first. Then I need to know how to make some triggers. Wow this looks hard. Gotta go find a tut.
What to do about Terraining
Find "Search" by the profile area and type "WTE 23". Click the first link.
Test yourself there with terrain and look over other people's terrain ideas. Ask for help around there and join in. Remember your focus in there is to train yourself so play along and do what the excersise tells you to do. Once the WTE is over, do the next one and the next one until you feel you are ready. This may take weeks of practice so don't rush it.
What to do about Triggers
Go to "Search" again and type "(Blank) Tutorial". Put whatever trigger you want to learn how to make in the (Blank). I'd search for "Spawn" and "Teleport".
If you'd like it to be a little easier to learn triggers, I'll post a map later with all the trigger stuff you'll need to learn to make it.
If I were making the map, I'd do terrain first. But, if I were a newbie, I'd like to train myself first. Then I need to know how to make some triggers. Wow this looks hard. Gotta go find a tut. What to do about Terraining
Find "Search" by the profile area and type "WTE 23". Click the first link.
Test yourself there with terrain and look over other people's terrain ideas. Ask for help around there and join in. Remember your focus in there is to train yourself so play along and do what the excersise tells you to do. Once the WTE is over, do the next one and the next one until you feel you are ready. This may take weeks of practice so don't rush it. What to do about Triggers
Go to "Search" again and type "(Blank) Tutorial". Put whatever trigger you want to learn how to make in the (Blank). I'd search for "Spawn" and "Teleport".
If you'd like it to be a little easier to learn triggers, I'll post a map later with all the trigger stuff you'll need to learn to make it.
Now keep in mind im no super wiz with the editor, but i can usually get it to do what i want. For me the editor was hard to understand coming from left 4 dead mapmaking. But after a while (ive been using it for maybe a month and a half) you will see that it is REALLLY easy for the most part, some of the best tutorials are the ones that generalize the trigger and data editor for you. If you look up specifics then you only learn about that small group of trigger stuff, so i would recommend watching the tutorials that dont really tell you everything, but make you think for yourself (OneTowSC is good, he tells you what to do, but tells you what else you could do with the same trigger basics) other than that, its just learn by doing, set out for a goal and spend the next weekend of your life working towards finding out how to do it, and you will find that in later experiences you will be better able to do what you need without asking the Mapster forums whenever you need a trigger.
The general approach to first plan and design the map layout. Next would be make a UI layout (presuming you want to change it from the standard) followed by implementing the core mechanics of the game using triggers or data (eg hero select, day night cycle and ai pathing in a dota). After you have the basics working you can then do terrain and players, adjust what you need under the map menu and consider making a custom terrain texture set in data and use the campaign dependencies for extra doodads.
Once all that is done you can start hammering out individual troops and abilities. I advise you learn to use the data editor by exploring what existing units use to make them what they are (some like the brood lord and collossus are less simple). Dont forget you can always load the campaign maps to see how blizzard does things.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
well first off lets get this out of the way. i have NEVER made a map before. ive attempted to make one but the galaxy editor is just so overwhelming for a newcomer like me.
basically all i want to do is to re make some of my favorite old school BW maps in SC2. for example these are the maps i want to re create for SC2: team Micro arena, Micro tournament, Nexus Destroyers, Hero arena, the ban game, and etc. basically seemingly simple maps. i wont be changing any of the unit stats except for hero units in Nexus destroyers and hero arena. and for those i might just use already existing heroes just to make it simpler i guess. the reason i chose these kinds of maps is because ppl seem to have either made them on SC2 but completly gave up on updating it which left them completly imbalanced like Micro tournament or just havent made them at all. so all i want to do is to remake atleast one of these maps and continue to update them till its balanced and popular. i will be completly dedicated to w/e map i make in order to make sure it becomes a popular and well balanced map.
but like i said my main problem is how overwhelming the galaxy editor is. i have no idea where to start. i tried searching for tutorials but there are so many tutorials that i have no idea on which one i should even start with. so i joined SC2 mapsters in order to seek help because i have always wanted to make maps.
so with that said and with the maps i mentioned i wanted to create in mind, can you guys guide me in the right diriection so i can start learning? since i obviously wont be able to make all of the maps right away i want to atleast start on just one map for now, and that will be Nexus Destroyers/Nexus Defence map. any tips/tutorials/guides you guys can give me so i can start on it right away? im very eager to recreate one of my most favorite maps from BW.
i guess first id like to start off with the layout/terrain for the map before i get into any of the meaty parts. id like to have that done first atleast. and sorry for the grammar/spelling. im in my college libary and using there comp so i have to type this up quick.
I never played BW, but u should try to create something easier ..than recreating other maps...just my opinion.
well nexus destroyers was mainly just a unit spawner kind of map. basically all you did was get a bunch of Civilians (which were selectors) and moved them to a beacon that had a vareity of units. the more Civilians you had the more units you could spawn from the beacon u selected. and u get more civilians by killing the enemy units of the opposite team and earning points. you could also get hero units depending on your points which are also selcted by moving a civ to the hero beacon.
a hero unit would be something simple like a infestor with enhanced fungal growth or a mother ship with the time warp thing. i wouldnt be editing many units stats at all if any. i know exactly how i want the map to be, its just i need to learn how to go about doing it lol.
i know its not all that simple, but trust me i am dedicated to learning how to re create it. ill even add some of my own little twists and features the more i learn about the editor.
If I were making the map, I'd do terrain first. But, if I were a newbie, I'd like to train myself first. Then I need to know how to make some triggers. Wow this looks hard. Gotta go find a tut.
What to do about Terraining
Find "Search" by the profile area and type "WTE 23". Click the first link.
Test yourself there with terrain and look over other people's terrain ideas. Ask for help around there and join in. Remember your focus in there is to train yourself so play along and do what the excersise tells you to do. Once the WTE is over, do the next one and the next one until you feel you are ready. This may take weeks of practice so don't rush it.
What to do about Triggers
Go to "Search" again and type "(Blank) Tutorial". Put whatever trigger you want to learn how to make in the (Blank). I'd search for "Spawn" and "Teleport".
If you'd like it to be a little easier to learn triggers, I'll post a map later with all the trigger stuff you'll need to learn to make it.
Good luck! :D
thx man ill take all the help i can get =)
@whiteYoshi: Go
Now keep in mind im no super wiz with the editor, but i can usually get it to do what i want. For me the editor was hard to understand coming from left 4 dead mapmaking. But after a while (ive been using it for maybe a month and a half) you will see that it is REALLLY easy for the most part, some of the best tutorials are the ones that generalize the trigger and data editor for you. If you look up specifics then you only learn about that small group of trigger stuff, so i would recommend watching the tutorials that dont really tell you everything, but make you think for yourself (OneTowSC is good, he tells you what to do, but tells you what else you could do with the same trigger basics) other than that, its just learn by doing, set out for a goal and spend the next weekend of your life working towards finding out how to do it, and you will find that in later experiences you will be better able to do what you need without asking the Mapster forums whenever you need a trigger.
The general approach to first plan and design the map layout. Next would be make a UI layout (presuming you want to change it from the standard) followed by implementing the core mechanics of the game using triggers or data (eg hero select, day night cycle and ai pathing in a dota). After you have the basics working you can then do terrain and players, adjust what you need under the map menu and consider making a custom terrain texture set in data and use the campaign dependencies for extra doodads.
Once all that is done you can start hammering out individual troops and abilities. I advise you learn to use the data editor by exploring what existing units use to make them what they are (some like the brood lord and collossus are less simple). Dont forget you can always load the campaign maps to see how blizzard does things.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
yeah learn i have been modding for 9 months now and i just started me map