I'm workin on a TD map and I want to set 3 dificulty lvls easy/normal/hard.
I would need a buff on the spawned mob that would extract 20% of life if its easy mode and another that adds 20% of life if its on hard (normal mode would have the defaault life,)
It doesnt have to be a buff, if its easier to do this with triggers that works too. I just need the life amount changed by 20%.
HI all!
I'm workin on a TD map and I want to set 3 dificulty lvls easy/normal/hard. I would need a buff on the spawned mob that would extract 20% of life if its easy mode and another that adds 20% of life if its on hard (normal mode would have the defaault life,)
It doesnt have to be a buff, if its easier to do this with triggers that works too. I just need the life amount changed by 20%.
Use a Damage effect as the initial effect that does 20% of the max life (Effect: Vital Fraction Maximum field).
Under the buffs just use the Unit: Modification - Vital Maximum Fraction field.
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