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    posted a message on Morph upgrade not workin

    Hello all !

    I have several units for my Tower D map that can upgrade (morph into) other units, but as soon as the tower shoots the button wont work anymore.

    Any ideas on what could cause this?

    This Goliath upgrades to Merc Goliath (given it didn't shoot atanything yet):

    I didn't wait till it actually morphs, but as u can see it starts and doing the morph no problem..

    Posted in: Data
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    posted a message on The Texture Shop (request icons and textures)

    @Oparcus: Go

    Hi!

    Is there any chance you guys can make a terra tron wireframe ? thx

    Posted in: Art Assets
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    posted a message on How to limit Rally distance?

    @DrSuperEvil: Go

    I did set up the validator here is a pic.

    But it doesnt prevent me to set the rally across the whole map.

    There is a pic how I applied it( maybe there is the proble idk)

    Posted in: Data
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    posted a message on How to limit Rally distance?

    @DrSuperEvil: Go

    Thx!

    I was polaying around with validators, but my knowlage is limmited on them. Do you have an idea how to set up 1 to messure distance?

    Posted in: Data
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    posted a message on The Texture Shop (request icons and textures)

    @Zarxiel93: Go

    Hi. I appoligize for my ignorance! I found the button for the drill and the terra-tron. Laser Drill has its own wirefame too.

    I was searching for the wireframe for terra-tron tho and didn't find it. If u could write the path for it if it's already in the editor or if u could make 1 that would be awesome!

    I uploaded the model for terra for more convinience:

    Posted in: Art Assets
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    posted a message on How to limit Rally distance?

    HI!

    My map has 2 sides. Left side is for team 1 and right side is team 2. There is a building that can train units, but i need to limit the distance of the rally to lets say 20 so that the units thats tarined wont go to the other side and since it's an instant placement the opposing unit would reveal the other teams area. the map has a fog of war for each side so teams cant see each others build.

    How do i limit the rally's max distance?

    Posted in: Data
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    posted a message on The Texture Shop (request icons and textures)

    @ElBushido: Go

    Thx a lot! I didnt know about that stuff...

    Anyway I would still need the icon/wf for Drakken Laser Drill if u could make it, I appriciate it a lot. Also I would need the icon/wf for SS_Terra Tron.

    Posted in: Art Assets
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    posted a message on The Texture Shop (request icons and textures)

    @SoulFilcher: Go

    Thx a lot! I didnt know about tat stuff...

    Anyway I would still need the icon/wf for Drakken Laser Drill if u could make it, I appriciate it a lot.

    Posted in: Art Assets
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    posted a message on The Texture Shop (request icons and textures)

    @Zarxiel93: Go

    On the laser drill tank icon/wireframe:

    I checked out ur, link downloaded all the unit icon packs but its not there. It supposed to be in pack 2 but there is no pack 2 to download...

    Posted in: Art Assets
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    posted a message on The Texture Shop (request icons and textures)

    @Zarxiel93: Go

    Hee guys! Awesome work on all the art!

    I would have a request on the button and wireframe for the "Laser Drill Tank" and the "Laser Drill" as well. Hope you have a little time to do this for me. I will definitely give you credits for it in my map.

    Thx a lot!

    Posted in: Art Assets
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    posted a message on (Solved) upgrade button problem

    @ElBushido: Go

    ALRIGHT so I fixed the problem now. This is how:

    I needed to check "Ignore Unit Cost" box in the morph ability's "Stats:Flags" section. This removed the cost, but didnt charge me and didnt show the cost! To fix this I set the Field "Cost: Cost - Technology Resource Cost" section of the morph ability to 400, now it charges 400 minerals and shows 400 minerals for cost on the button as well. Also I needed to set the cost of the unit in the unit tab to 500 so when I sell the tower it will give me the 20% of tower 1's and tower 2's cost combined (100 for tower 1 and 400 for the upgrade = 500 refound for salvage = 100)

    Thx a lot u helped me by making me understand morph ability!

    Posted in: Data
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    posted a message on (Solved) upgrade button problem

    @ElBushido: Go

    I made another tower this 1 is a duplicate of Stalker (costd 125 min 50 gas default)changed some stuff on it an this is as well a tower 2. And voala the button work and shows what it sould 400 mins for upgrade tower 1 is 100 tower 2 is 500. Worth mentioning i think that tower 1 is a zealot wich costs 100 by deafault too so since i didnt change the cost of tower 1 it shows the correct amount??? Not understanding it.

    EDIT:

    Yup it doesnt change the cost value. I changed zealots cost to 200 now, left stalker at 500 but the button still shows 400 instead of 300 for the upgrade.

    But it does charge the correct amount (500) for the 2 towers.

    Posted in: Data
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    posted a message on (Solved) upgrade button problem

    @ElBushido: Go

    hmm... it seems like its accounting for the original cost of the unit.. See I made a unit by duplicating Infestor and made some changes to it like changed the model and added diff weapon and such. This supposed to be the upgraded version of another tower.. So tower 1 in this case cost 100 (I work with this nuimbers for now easier to see whats up lol) and this tower 2 would cost 500. So now the button shows the right mineral cost for the up ($400) but it also shows -150 gas lol ! I dont use gas in this game at all to buy towers.... So we know that Infestor costs 100 minerals and 150 gas by default. So its like it doesnt want to change the cost! It changes it only visually lol i dont get it.

    This actually would explain the problem with my Plasma Tower as well since by default Photon cannon costs 150 minerals wich I changed to 100 thus the -50 on the upgrade button, but what the hell LOLZ!? How is it that it doesnt change the default cost velues to whatever I set it to !?

    Posted in: Data
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    posted a message on (Solved) upgrade button problem

    @SoulFilcher: Go

    Ahh ok that solwed 1 of my problems lol. Had a problem with the sell refundnow i see how it works. So the morph ability counts: cost of morph to unit - cost morph from unit = morph cost (so cost of tower 2 minus cost of tower 1 equals to cost of morph) thx that helped a lot for me to understand it.

    Unfortunetly the problem still exists, it still takes of 50 minerals somehow. I set the Plasma tower cost to 500 so now the morph cost is 350 ( the photon cannon costs 100 so thats only 450 for Plasma tower..) where is that 50 $ lol ?..

    Coriously it charges me the 400 for the upgrade so the PT's cost is actually 500 wich is good but on the button its only 350 instead of 400...

    Posted in: Data
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    posted a message on (Solved) upgrade button problem

    @Trinseno: Go

    Do you have any idea where i can change/see this second cost ? I've been lookin around maddly but didnt find anything. ( I was thinking that its the "repair resource" but it doesnt seem to exist anymore...seen it in OneTwo's tutorial...)

    If the cost in unit tab is 0 and the cost in the ablility tehc cost is 0 it actually gives me 100 minerls ... wierd..

    Posted in: Data
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