Hi, this is my first post (and map).. and I did search before I decided to post this.
First of all, my map is divided in 2 teams, Runners and Hunters.
What I want to do is to spawn 1 Runner and Hunter for each "playing" player in both of the teams, but I can't figure out how!
I know, this is a kinda noobish, but I'm new to Galaxy Editor and I've been sitting here the last hour trying to figure it out. >_<
I have already made the Team Group's and Alliance's by following this guide by Aizuu.
Help would be appreciated!
Sorry for my bad writing, it's 7:25 in the morning here, been up all night. >_>
Whereas the SCV represents a Runner Unit and the Zealot represents a Hunter unit. You can copy and paste the If then's and do it for every player in the game. You might want to change it so that hunters are spawned in a different region or later than the Runners (to make it later just put it in a different trigger that happens say after 5 mins or whatever)
Hope that helps, I can attach the example map if you need but its pretty simple to replicate.
I am new as well, and this is also my first post. Welcome to both of us! :)
Anyways, I have just finally figured this out, so I figured I would try to pass it on to you:
curPlayer is an integer representing what player you are currently checking. You can start and end at any number, I just chose 1 <= curPlayer <= 5 because the only possible human players in my map are Players 1 through 5.
I really liked the way you did it, Vases. But I get an error message when I launch my map saying something like: "Trigger error: Execution take too long".
Is there any way to fix this? I guess it's stuck in some kind of loop, which probably will crash the game after awhile, I dunno.
I tried your idea aswell Director, but it didnt work the way I wanted it to do.
I think the action your looking for is called "Pick each player in player group". With this you can set it to only pick active players and run the specified action for each one of them before completing.
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Hi, this is my first post (and map).. and I did search before I decided to post this.
First of all, my map is divided in 2 teams, Runners and Hunters.
What I want to do is to spawn 1 Runner and Hunter for each "playing" player in both of the teams, but I can't figure out how!
I know, this is a kinda noobish, but I'm new to Galaxy Editor and I've been sitting here the last hour trying to figure it out. >_<
I have already made the Team Group's and Alliance's by following this guide by Aizuu.
Help would be appreciated!
Sorry for my bad writing, it's 7:25 in the morning here, been up all night. >_>
You could do it like this
Whereas the SCV represents a Runner Unit and the Zealot represents a Hunter unit. You can copy and paste the If then's and do it for every player in the game. You might want to change it so that hunters are spawned in a different region or later than the Runners (to make it later just put it in a different trigger that happens say after 5 mins or whatever)
Hope that helps, I can attach the example map if you need but its pretty simple to replicate.
I am new as well, and this is also my first post. Welcome to both of us! :) Anyways, I have just finally figured this out, so I figured I would try to pass it on to you:
curPlayer is an integer representing what player you are currently checking. You can start and end at any number, I just chose 1 <= curPlayer <= 5 because the only possible human players in my map are Players 1 through 5.
I hope this helps!
Sorry for the late answer!
I really liked the way you did it, Vases. But I get an error message when I launch my map saying something like: "Trigger error: Execution take too long". Is there any way to fix this? I guess it's stuck in some kind of loop, which probably will crash the game after awhile, I dunno.
I tried your idea aswell Director, but it didnt work the way I wanted it to do.
I think the action your looking for is called "Pick each player in player group". With this you can set it to only pick active players and run the specified action for each one of them before completing.