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i need someone to look over this to see if i made any mistakes
I would also like someone to tell me if i can make it more effecient
WHAT IT DOES: It finds the least closest distance of units in a region created behind a unit
WHY IS IT USEFUL? it can be used in games with 3rd person cameras so people's cameras dont glitch through walls
Pros: You camera wont glitch through a wall
Cons: You need a dummy unit or destructible to detect it
@Usernameisntworkingright: Go
bump please help me make this efficient as possible!
i need someone to look over this to see if i made any mistakes
I would also like someone to tell me if i can make it more effecient
WHAT IT DOES: It finds the least closest distance of units in a region created behind a unit
WHY IS IT USEFUL? it can be used in games with 3rd person cameras so people's cameras dont glitch through walls
Pros: You camera wont glitch through a wall
Cons: You need a dummy unit or destructible to detect it
@Usernameisntworkingright: Go
bump please help me make this efficient as possible!