Is it possible to set it so all of Player 1's units collide with everything (including Player 1's own units) normally but not collide at all with Player 2's units (and vice versa)?
One rather ghetto solution would be to make all of player 1's units different units in the editor. So rather than giving each player an SCV, player 1 has 1 variant of an SCV, player 2 has a different variant and so on.
Then for each variant, set them to a different collision plane (I think there are 9 for ground units?).
I've not tried this but it is a rather lengthy solution at best, and no guarantee that it would work. I don't think there is an easy way to do this however.
Thanks. I will try that. Only question would be that I would then have to make sure any additional AI units or buildings that I do want to collide would need to be on both collision planes right? That way player 1 and 2 units wouldn't collide with each other but would collide with AI buildings.
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Is it possible to set it so all of Player 1's units collide with everything (including Player 1's own units) normally but not collide at all with Player 2's units (and vice versa)?
One rather ghetto solution would be to make all of player 1's units different units in the editor. So rather than giving each player an SCV, player 1 has 1 variant of an SCV, player 2 has a different variant and so on.
Then for each variant, set them to a different collision plane (I think there are 9 for ground units?).
I've not tried this but it is a rather lengthy solution at best, and no guarantee that it would work. I don't think there is an easy way to do this however.
@Eiviyn: Go
Thanks. I will try that. Only question would be that I would then have to make sure any additional AI units or buildings that I do want to collide would need to be on both collision planes right? That way player 1 and 2 units wouldn't collide with each other but would collide with AI buildings.