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@NuclearNuke: Go
This is done by saving both maps as an asset collection (under save as change the type) then merge the two XML files (in your case likely item.xml)
Quote from puritysdisciple: Go@NuclearNuke: Go This is done by saving both maps as an asset collection (under save as change the type) then merge the two XML files (in your case likely item.xml)
Note that you'll lose any localized strings unless you also merge in the text from the locale-specific .txt files in your map
It's a bit of an annoying process :-/
Just quick question: Is this easier nowadays? I know that I can copy-paste raw XML on editor so its at least a step forward.
Hmm why someone doesn't do a program what does it? :D The progress is the same all the time I think. I got no programming skills tho :(
Cant you just copy and paste in xml viewer?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@NuclearNuke: Go
This is done by saving both maps as an asset collection (under save as change the type) then merge the two XML files (in your case likely item.xml)
Note that you'll lose any localized strings unless you also merge in the text from the locale-specific .txt files in your map
It's a bit of an annoying process :-/
Just quick question: Is this easier nowadays? I know that I can copy-paste raw XML on editor so its at least a step forward.
Hmm why someone doesn't do a program what does it? :D The progress is the same all the time I think. I got no programming skills tho :(
Cant you just copy and paste in xml viewer?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg