So my map has been trying to take off for the last week but players I ask about the map say they wanted to play on the same team as their mate but couldn't most of the time so just didn't play.
The game is designed in a locked lobby format because players who are able to move around the lobby screw the map up. How could I fix this, their are only 2 forces yet every search I do to find a solution always ends with someone saying just lock the forces or ultimately require a full lobby to work and when Blizzard "system" prevents this.
This is the same problem everybody's having. Players are assigned their number based on the order they join in. So if I join when there's 10 players in the lobby, I become player 11 and even if I move into team 1 and sit in the second slot, I'm still player 11. Locking the teams forces people to sit in the slot they were assigned which should be the same as the order they join in, so that works as you found out.
This wouldn't be so bad if you could get some information about the lobby in the trigger system and reconstruct things there, but you can't. So you basically have to find a way of re-doing alliances in game, even going out of your way to repick teams again if you want to give players the ability to choose their teams. That's what I understand of it and am basically re-doing the lobby in game to fix it :/. Blame blizz. It sucks.
Yea I'm cracking this system out, I just completly screwed my map up in setting all players back to the standard 1-2-3-4-5-6-7-8 instead of 1-5-2-6-3-7-4-8 which is the only build system that works but because you must lock in order... wait what if its not locked but the teams are even? The question them becomes "if the second person to join the game moves to force 1 will he change player if the game is even using 1=1,2=5,3=2,4=6?
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So my map has been trying to take off for the last week but players I ask about the map say they wanted to play on the same team as their mate but couldn't most of the time so just didn't play.
The game is designed in a locked lobby format because players who are able to move around the lobby screw the map up. How could I fix this, their are only 2 forces yet every search I do to find a solution always ends with someone saying just lock the forces or ultimately require a full lobby to work and when Blizzard "system" prevents this.
This is the same problem everybody's having. Players are assigned their number based on the order they join in. So if I join when there's 10 players in the lobby, I become player 11 and even if I move into team 1 and sit in the second slot, I'm still player 11. Locking the teams forces people to sit in the slot they were assigned which should be the same as the order they join in, so that works as you found out.
This wouldn't be so bad if you could get some information about the lobby in the trigger system and reconstruct things there, but you can't. So you basically have to find a way of re-doing alliances in game, even going out of your way to repick teams again if you want to give players the ability to choose their teams. That's what I understand of it and am basically re-doing the lobby in game to fix it :/. Blame blizz. It sucks.
Yea I'm cracking this system out, I just completly screwed my map up in setting all players back to the standard 1-2-3-4-5-6-7-8 instead of 1-5-2-6-3-7-4-8 which is the only build system that works but because you must lock in order... wait what if its not locked but the teams are even? The question them becomes "if the second person to join the game moves to force 1 will he change player if the game is even using 1=1,2=5,3=2,4=6?