A keyboard trainer with an arcade-cabinet style! Practise your typing speed and beat your personal best or compete against others and be the last one standing.
Featuring:
1-4 players.
Over 100 levels with changing enviroment as you progress through them.
Different Modes/Languages such as English and Math (I'll be adding more if the map feedback ain't terrible ).
Level Jump (based on people's performance).
Personal High Score list.
WPM and other statistics.
Ranks (twenty in total)
New Game Option (no need to restart the whole map).
Last but not least: A clever word length percentage calculation based on Shakespeare's plays!!! Erhm, yes maybe outdated. Please tell ;)
Feedback
I'm very excited to soon have finished my very first map. It started as an experiment which gradually evolved into a game. I would love to hear what you guys think about the map and I really need it for further improvements. Please try it out, some feedback/reviews is greatly appreciated.
I can't think of a map that has done something like this, what a great concept! I think anyone who likes to type and knows standard typing positioning would get great use out of this!
I do like the concept, although I kept hitting enter instead of space. I also feel like having a break once in a while might be worth implementing. Either a skipable break after X levels, or perhaps a non-abusable pause option. Aside from that, I did enjoy playing it.
By non-abusive I take it as the pause would only affect 1 player? Anything else would kinda be as abusive as the regular pause button I feel.
I'm thinking of giving the ghosts some power-ups that can be activated by typing a certain command in. For instance, if you have the [Slow Power-Up], typing "slow" would slow down your enemies for X amount of time - giving you a breather. I believe that might feel the most fluid gameplay-wise.
Some other power-ups I'm thinking of is calldown mercenaries, freeze, dual-shot, nukes and healing.
Regarding the pause option, I think it could be abused if there is no cooldown. Disabling pause for 30s or so whenever used would be ideal I think. It would allow players to have a break once in a while, but at the same time not allow for abusive behavior (ie. constantly pausing/unpausing).
Pause may however not be neccessary if you choose to implement slow powerups (along with the others). And I really do like the idea of it - you should try to play around with that.
Played it some times, gotta admit that this really is an unique idea (for the arcade at least) and should therefore definitely be developed further ^^
It would be cool to have some kind of stats at the end of the game (kills per minute, letters per second etc.) and some kind of leveling/progressing/reward-system, which would make this much more replayable (maybe some skins or anything else to unlock). I like the idea with power-ups, you really should implement those. Maybe you could also add some kind of "boss waves"? Would definitely spice this map up a bit :D
I've had the idea of bosses for quite a while. I wish to eventually implement an "arcade mode" that let's you fight bosses + more diversity in the levels. I'm pondering over what would be a good boss battle; A swarm host spawning the alphabet? Queen singing the lyrics of a song? Omegalisk shouting movie quotes?
Achievment and cosmetic rewards is a good idea. Like get Marauder rank = unlock marauder skin. Reach level 50 = unlock fruit mode (turns all the zerg into deadly fruits).
Power-ups is coming soonish. I've made so that sometimes infested marines appear, you can rescue them from infestation and they'll reward you with a power-up as thanks. Currently I'm tweaking the visual effects of the abilities. I've also optimized the word spawning algorithm since lag was a serious concern - also it's no longer possible for the same word to appear on multiple units at the same time.
I'm not sure what you mean with stats of the end of the game. Stats like words per minute, kills, time and rank has always been there? However it's only your score that's recorded between games which is something I'd like to change.
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KeyBlasto:
A keyboard trainer with an arcade-cabinet style! Practise your typing speed and beat your personal best or compete against others and be the last one standing.
Featuring:
Feedback
I'm very excited to soon have finished my very first map. It started as an experiment which gradually evolved into a game. I would love to hear what you guys think about the map and I really need it for further improvements. Please try it out, some feedback/reviews is greatly appreciated.
The Map:
EU: starcraft://map/2/164029 US: starcraft://map/1/235632 (or search for "KeyBlasto" in the arcade).
I can't think of a map that has done something like this, what a great concept! I think anyone who likes to type and knows standard typing positioning would get great use out of this!
Hey thanks unclesatan. Glad you like it!
I've updated the game with some visual tweaks and a descriptive How to Play image so should be no problem playing the game now!
Is there anyone who played the game and got some good feedback/suggestion to give yet?
I do like the concept, although I kept hitting enter instead of space. I also feel like having a break once in a while might be worth implementing. Either a skipable break after X levels, or perhaps a non-abusable pause option. Aside from that, I did enjoy playing it.
By non-abusive I take it as the pause would only affect 1 player? Anything else would kinda be as abusive as the regular pause button I feel.
I'm thinking of giving the ghosts some power-ups that can be activated by typing a certain command in. For instance, if you have the [Slow Power-Up], typing "slow" would slow down your enemies for X amount of time - giving you a breather. I believe that might feel the most fluid gameplay-wise.
Some other power-ups I'm thinking of is calldown mercenaries, freeze, dual-shot, nukes and healing.
@Aguric: Go
Regarding the pause option, I think it could be abused if there is no cooldown. Disabling pause for 30s or so whenever used would be ideal I think. It would allow players to have a break once in a while, but at the same time not allow for abusive behavior (ie. constantly pausing/unpausing).
Pause may however not be neccessary if you choose to implement slow powerups (along with the others). And I really do like the idea of it - you should try to play around with that.
Played it some times, gotta admit that this really is an unique idea (for the arcade at least) and should therefore definitely be developed further ^^
It would be cool to have some kind of stats at the end of the game (kills per minute, letters per second etc.) and some kind of leveling/progressing/reward-system, which would make this much more replayable (maybe some skins or anything else to unlock). I like the idea with power-ups, you really should implement those. Maybe you could also add some kind of "boss waves"? Would definitely spice this map up a bit :D
@TheUltragon: Go
Hey, thank you for the feedback Ultragon.
I've had the idea of bosses for quite a while. I wish to eventually implement an "arcade mode" that let's you fight bosses + more diversity in the levels. I'm pondering over what would be a good boss battle; A swarm host spawning the alphabet? Queen singing the lyrics of a song? Omegalisk shouting movie quotes? Achievment and cosmetic rewards is a good idea. Like get Marauder rank = unlock marauder skin. Reach level 50 = unlock fruit mode (turns all the zerg into deadly fruits).
Power-ups is coming soonish. I've made so that sometimes infested marines appear, you can rescue them from infestation and they'll reward you with a power-up as thanks. Currently I'm tweaking the visual effects of the abilities. I've also optimized the word spawning algorithm since lag was a serious concern - also it's no longer possible for the same word to appear on multiple units at the same time.
I'm not sure what you mean with stats of the end of the game. Stats like words per minute, kills, time and rank has always been there? However it's only your score that's recorded between games which is something I'd like to change.