Those who familiar with the original Z, would like to try it in SC2 reincarnation, I guess.
For otheres there are the machanics:
Your aim is to destroy your enemies fortresses. Every player has a fortress and a couple of units at start. You need to capture map areas to get access to production buildings which builds units. To capture the area you have to move your unit to the area's flag. Production buildings are autospawning, so you just have to pick a unit you want to build. There are 6 tech levels of buildings, so if you want to build mighter units, you have to upgrade your buildings.
There are units you can build in buildings:
6 kinds of infantry
5 kinds of vehicle
4 kinds of turrets
Infantry can snipe vehicle drivers and capture it then. Missiles fly slow, so you can try to micro.
My aim was to unite together dynamical tactic playing of SC2 and strategic leisurely multidirectional playing of Z.
Hey, your link isn't working properly, the forum doesn't pick up the last ' ) ' it seems.
I'll test the map out later on, good luck with the project though. Even tho I don't recall playing the original hmmm.
I finished working on this map more then a year ago. It was my first map, and it was pretty noob made, but not without love. So I'm glade someone likes it. It's not dead, it's just completed. Some of the pactches affected "select all troops" hotkey, so it selects turrets and bunkered units too... but i never found time to fix it :)
I've created a remake of the old good Z. http://en.wikipedia.org/wiki/Z_(video_game)
Those who familiar with the original Z, would like to try it in SC2 reincarnation, I guess.
For otheres there are the machanics:
Your aim is to destroy your enemies fortresses. Every player has a fortress and a couple of units at start. You need to capture map areas to get access to production buildings which builds units. To capture the area you have to move your unit to the area's flag. Production buildings are autospawning, so you just have to pick a unit you want to build. There are 6 tech levels of buildings, so if you want to build mighter units, you have to upgrade your buildings.
There are units you can build in buildings:
Infantry can snipe vehicle drivers and capture it then. Missiles fly slow, so you can try to micro.
My aim was to unite together dynamical tactic playing of SC2 and strategic leisurely multidirectional playing of Z.
The game is present on RU and EU servers as
Zed Beta
It's 4 player kind of map.
Hey, your link isn't working properly, the forum doesn't pick up the last ' ) ' it seems. I'll test the map out later on, good luck with the project though. Even tho I don't recall playing the original hmmm.
Dresnia.
Thnx, Zyff, fixed.
If anyone wants to try it with me - just add me Zolden.929 on EU.
There are some screens.
:O, I will certainly try this.
So, guys, do you like the map?
There are some more screnshots of an endgame with tier 5 units.
@Zolden: Go
Map looks pretty... Flatten ?
Doodads are your friend, make the map look 'alive' a bit but don't overdo it and create useless lag doing so.
Ok, thanks, I'll decorate it!
There is a video of gameplay:
@Zolden: Go
is this project dead? cause i really like it and normaly, i hate everything.
@egodbout: Go
I finished working on this map more then a year ago. It was my first map, and it was pretty noob made, but not without love. So I'm glade someone likes it. It's not dead, it's just completed. Some of the pactches affected "select all troops" hotkey, so it selects turrets and bunkered units too... but i never found time to fix it :)
Hey, your work about Z is interesting :)
I've also made a map based on Z called 'Territory Contest'.
Units aren't from Z, but other things like building time, music, territory limits are.
http://www.sc2mapster.com/maps/territory-contest/
The map is available on Europe and US Bnet servers.
@Danicela: Go
Cool, i'll try it. And I posted a little suggestion in the poject u linked.