Note: I've said this many times, the reason why I haven't been editing maps is that my own computer cannot even display the terrain in the map editor, my video graphics card is to low. Whenever I login bnet and play a game, I am always lagging. From this moment, I will try to edit anyway. Hopefully I can save up money for a better gaming desktop soon.
I am looking for any map makers interested in helping me create Desert Strike Night, a Tug of War Custom SC2 map JUST LKIE Desert Strike v Square.
The objective of the game is to destroy your opponents Night Fortress. There are 2 teams, each consisting 3 human players and 1 computer player. The human players are responsible for training computer units that rages a bot war in the field. The team that destroys the enemy fortress, wins the game!
History
Desert Strike vSquare is a map inspired by my map back in Starcraft 1. Now, Id like to make an official sequel to my cult classic here in sc2.
Desert Strike Night VS Desert Strike vSquare
The key distinction between this map and the current DSvS is that my map will put heavy emphasis in Management and Sabatoge. Players will be able to tech through many research to help them in the battlefield. They must purchase these researches in order to - Create better tier units, make upgrades on their units, give more upgrades to the Fortress, increase mineral flow from gas, etc. Another managing gameplay would be Unit Upgrades. Players will be able to give upgrades to single units (atk, armor, etc) to individual buildings. Sabatoge spells are a big factor in Desert Strike Night. Unlick in DSvS, DSN allows players to Sabatoge Opponents Management as well as countering spells. One spell example is The Ice Trap - Players income will freeze for 30 seconds. A powerful spell used well against players who generates lots of money, potentially leaking 1000 minerals in one cast! Another spell example is The Boom Assassin - Players will be able to eliminate their opponents boom for the price of one of their booms. There are currently 15 spells and over 9,000 concepts running through my head!
oh yah definately, I cannot thank Squarely for recreating my map version of the DS legacy. Many of my fans back on sc1 is dying to see a new version with many cool concepts I've invented and imagined.
My map team, Looking Glass League has been stagnant for months. This Declaration will help revive the team
Note: I've said this many times, the reason why I haven't been editing maps is that my own computer cannot even display the terrain in the map editor, my video graphics card is to low. Whenever I login bnet and play a game, I am always lagging. From this moment, I will try to edit anyway. Hopefully I can save up money for a better gaming desktop soon.
I am looking for any map makers interested in helping me create Desert Strike Night, a Tug of War Custom SC2 map JUST LKIE Desert Strike v Square.
The objective of the game is to destroy your opponents Night Fortress. There are 2 teams, each consisting 3 human players and 1 computer player. The human players are responsible for training computer units that rages a bot war in the field. The team that destroys the enemy fortress, wins the game!
History
Desert Strike vSquare is a map inspired by my map back in Starcraft 1. Now, Id like to make an official sequel to my cult classic here in sc2.
Desert Strike Night VS Desert Strike vSquare
The key distinction between this map and the current DSvS is that my map will put heavy emphasis in Management and Sabatoge. Players will be able to tech through many research to help them in the battlefield. They must purchase these researches in order to - Create better tier units, make upgrades on their units, give more upgrades to the Fortress, increase mineral flow from gas, etc. Another managing gameplay would be Unit Upgrades. Players will be able to give upgrades to single units (atk, armor, etc) to individual buildings. Sabatoge spells are a big factor in Desert Strike Night. Unlick in DSvS, DSN allows players to Sabatoge Opponents Management as well as countering spells. One spell example is The Ice Trap - Players income will freeze for 30 seconds. A powerful spell used well against players who generates lots of money, potentially leaking 1000 minerals in one cast! Another spell example is The Boom Assassin - Players will be able to eliminate their opponents boom for the price of one of their booms. There are currently 15 spells and over 9,000 concepts running through my head!
Here is a Youtube video link: to Desert Strike Gameplay.
Here is the core-map on starcraft 1 http://sc.nibbits.com/maps/project/75332/desert-strike-night-ii-16
If you like to help out, leave a comment or email me at [email protected]
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@QueenGambit: Go
I would like to help out a bit, loved your maps back in SCI, was fun times.
oh yah definately, I cannot thank Squarely for recreating my map version of the DS legacy. Many of my fans back on sc1 is dying to see a new version with many cool concepts I've invented and imagined.
My map team, Looking Glass League has been stagnant for months. This Declaration will help revive the team
I can help, very good with triggers, decent terrianist, ok at data editor.
send me a pm.