Hey folks! I am looking for a great trigger editor.
The Project
We are keeping details under wraps until we get a little more progressed, so I am not going to say much here. This map is similar to a MOBA/Hero arena, but differs in some significant way. Because the gameplay is considerably different than anything myself or our data editor have seen, we want to keep it quiet for now until we have had time to flesh things out. Additionally, through interesting combinations of terrain and data, this map will utilize new and innovative hero/game play mechanics yet to be seen on sc2. Right now, we have WIPed about half of the abilities, so we know that the mechanics we want to use, and the gameplay we want to have, work. The overall goal is to provide an alternative to the DOTA genre, while still keeping some of the fun aspects.
However, we will give you plenty of details after you have contacted us saying you are interested. Before I get to that, let me explain how you can help!
So, how do I learn exactly what you are doing?
Contact me via email, skype, or PM. I will arrange an informational interview. Nothing serious, just a chance to meet the team, tell you what the game is, show you what's been done, and give you more info about what you need to do. If you then say, "wow, I really want to play this game in the future", or, "wow, I'd love to help make this game", we will arrange a time to talk about what you can bring to the table: your ideas, your skills, and your accomplishments.
We do ask that trigger editors install skype on their computers if they haven't already. A mic is a big plus.
You''re Role
You will be responsible for creating a scoring system for the game, creating a time limit, and creating the option of choosing several time limits. The scoring system we want is very simple, and the way you get points in this game is very simple. You will also need to make a small and simple inventory. You will also play a critical role not only in making our vision come to fruition, but in improving our vision through your great ideas! If you can do UI, that is a huge plus, but not required.
The Team
You will be working with one of the top data editors around and myself. Both of us have extensive knowledge of every aspect of our fields, data and art. We are both in our early twenties (you don't have to be, of course), and we both work full time. Typically, I work on the project in the early evening, and Deepstrike works on data in the late evening (US East Cost, GMT-5, GMT-4 during daylight savings). Both of us have a passion for mapping, and both of us have been a part of some pretty big projects at one point or another.
What you have to be able to do
Because we are still pretty early in development, we want someone with ideas. If you want to change the way other mappers think about maps, this is the place for you. You will have a say in the game design. You're skills as a trigger editor are only a quarter of the project; you're great ideas to simplify redundant concepts, think of new possible interesting mechanics, and provide useful critical insight are all very valued.
We do not need the best trigger editor out there, though that is a plus. We need someone who is knowledgeable enough to learn what he does not yet know by himself. We want a trigger editor that has mastered the basics, and is past "tutorial stage". We want someone who is curious and wants to learn more, and is capable of learning what he does not yet know.
You will be making a scoring system based on regions, several common global events (day and night cycle and a lava rise trigger), and any cool messages, or additions that are going to enhance this game.
Finally, we want someone who can stick with the project. If you think you can get the job done without getting burned out, and you can do it in a reasonable pace, we want you. You will not be asked to quit your job and neglect your family, hey, I have a job too! We do expect you to "be in it for the long run". At the start, there is not a whole ton we need done from you. What we want is someone who can tell us, "hey, this would be cool, I want to write up this trigger!".
Contact Information
PM me on sc2mapster, hit me up on skype (yeti434, IRL name Eric), or [email protected].
Concluding
I know that I haven't been able to say much beyond, we need a trigger editor, but I hope, if you are reading this, you will contact us to get some more details.
Last bump! We have gotten some really talented and creative people to speak with us, but we would love to give a few triggerers some of our time to explain our project and see what they have to offer. Recruitment closes Saturday evening.
Thanks!
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Hey folks! I am looking for a great trigger editor.
The Project We are keeping details under wraps until we get a little more progressed, so I am not going to say much here. This map is similar to a MOBA/Hero arena, but differs in some significant way. Because the gameplay is considerably different than anything myself or our data editor have seen, we want to keep it quiet for now until we have had time to flesh things out. Additionally, through interesting combinations of terrain and data, this map will utilize new and innovative hero/game play mechanics yet to be seen on sc2. Right now, we have WIPed about half of the abilities, so we know that the mechanics we want to use, and the gameplay we want to have, work. The overall goal is to provide an alternative to the DOTA genre, while still keeping some of the fun aspects.
However, we will give you plenty of details after you have contacted us saying you are interested. Before I get to that, let me explain how you can help!
So, how do I learn exactly what you are doing?
Contact me via email, skype, or PM. I will arrange an informational interview. Nothing serious, just a chance to meet the team, tell you what the game is, show you what's been done, and give you more info about what you need to do. If you then say, "wow, I really want to play this game in the future", or, "wow, I'd love to help make this game", we will arrange a time to talk about what you can bring to the table: your ideas, your skills, and your accomplishments.
We do ask that trigger editors install skype on their computers if they haven't already. A mic is a big plus.
You''re Role You will be responsible for creating a scoring system for the game, creating a time limit, and creating the option of choosing several time limits. The scoring system we want is very simple, and the way you get points in this game is very simple. You will also need to make a small and simple inventory. You will also play a critical role not only in making our vision come to fruition, but in improving our vision through your great ideas! If you can do UI, that is a huge plus, but not required.
The Team You will be working with one of the top data editors around and myself. Both of us have extensive knowledge of every aspect of our fields, data and art. We are both in our early twenties (you don't have to be, of course), and we both work full time. Typically, I work on the project in the early evening, and Deepstrike works on data in the late evening (US East Cost, GMT-5, GMT-4 during daylight savings). Both of us have a passion for mapping, and both of us have been a part of some pretty big projects at one point or another.
What you have to be able to do Because we are still pretty early in development, we want someone with ideas. If you want to change the way other mappers think about maps, this is the place for you. You will have a say in the game design. You're skills as a trigger editor are only a quarter of the project; you're great ideas to simplify redundant concepts, think of new possible interesting mechanics, and provide useful critical insight are all very valued.
We do not need the best trigger editor out there, though that is a plus. We need someone who is knowledgeable enough to learn what he does not yet know by himself. We want a trigger editor that has mastered the basics, and is past "tutorial stage". We want someone who is curious and wants to learn more, and is capable of learning what he does not yet know.
You will be making a scoring system based on regions, several common global events (day and night cycle and a lava rise trigger), and any cool messages, or additions that are going to enhance this game.
Finally, we want someone who can stick with the project. If you think you can get the job done without getting burned out, and you can do it in a reasonable pace, we want you. You will not be asked to quit your job and neglect your family, hey, I have a job too! We do expect you to "be in it for the long run". At the start, there is not a whole ton we need done from you. What we want is someone who can tell us, "hey, this would be cool, I want to write up this trigger!".
Contact Information
PM me on sc2mapster, hit me up on skype (yeti434, IRL name Eric), or [email protected].
Concluding
I know that I haven't been able to say much beyond, we need a trigger editor, but I hope, if you are reading this, you will contact us to get some more details.
Bump
We have a few speak with also, all great guys and great trigger editors, but we want to leave it open a little longer.
Last bump! We have gotten some really talented and creative people to speak with us, but we would love to give a few triggerers some of our time to explain our project and see what they have to offer. Recruitment closes Saturday evening.
Thanks!