As we saw at BlizzCon, Blizzard was able to create four custom maps far superior in quality and polish than anything the community has been able to do thus far. Because they can assign large teams of professionals to a single map, their maps reach releases stages in mere months. For this reason I've decided to stop playing as a lone wolf and put together a dream team - To make the most most fun and polished mod on Battle.net.
I don't want to publicize every detail of the game, but for the sake of drawing interest in both players and potential team members I will outline my goal for the mod.
Outline
Gameplay
A competitive game wherein two equal teams of players battle in an arena for blood and glory. Each player will control a single hero, but work together as a team to defeat their opponents. Combat will occur round-by-round and the victory condition will be "First team to X wins". At the beginning of the game and between each round, players will be able to progress their hero.
Art and Environment
Exact details of the setting are still being decided, but we definitely want custom models/animations for all heroes and ideally some custom doodads. All hero types should be clearly visually distinguishable and unique. A dark/eerie look and feel, similar to Diablo 3, is desired. Every skill, attack and spell should be visually appealing and be fun to use.
Balance
The game will be geared specifically to be taken as a serious competitive map. All balance will be made around our chosen team size (Still debating 3v3, 4v4 or 5v5). The ultimate goal is to provide many options for customization and skill growth while maintaining balance. The game should be easy to learn and hard to master.
Progression
Currently, it's decided that there will be no leveling of heroes. Progression will occur through currency earned statically each round, and dynamically based on factors that have not yet been decided. The choice of item upgrades will change a hero significantly and create more aspects for a dedicated player to master, while remaining easy and fun for new or casual players.
Controls
Everything should be handled through mouse-clicks and abilities - Absolutely no direct input to make the game a lag fest.
Team Members
This map will never be premium. It will most likely qualify for premium status, but will not be submitted. This project will provide participating team members with a great sample for their portfolio, experience making a high quality map and most importantly tons of fun!
Positions Filled
Concept Artist
3D Modeler / Animator
Data Editor
Trigger Editor
Needed
Additional 3D Animator(s)
User Interface Artist(s)
Data Editor
PM me or post in this thread if you're skilled and interested.
I got some experiences with UI (Dialog based UI triggers). And why wouldnt i join ;P Im mostly a system maker but im fairly familiar with the UI. Im not sure how to make it fit through all resolutions perfectly tho.
I can fill the position of terrainer if it's still open.
"Unfortunately I reformatted and moved recently, so I lost any old maps I was working on. But I did manage to salvage this from the depths of the internet.
Due to the number of interested terrain artists, we've decided it would be fun to host a contest. Winners get their maps placed in the game and their name will be placed in the credits.
We've also come up with a name for the game, which is currently tentative: Wired for Blood. It's a play on both the arena aspect and the organic cyborg aspect.
I got some experiences with UI (Dialog based UI triggers). And why wouldnt i join ;P Im mostly a system maker but im fairly familiar with the UI. Im not sure how to make it fit through all resolutions perfectly tho.
slaydon makes a mean ui hire him. but dont pay him.
Really looking for more of a UI artist. Someone who can make an awesome looking custom UI in photoshop or their image editing software of choice. I am more than capable of setting the UI up in-game.
Really looking for more of a UI artist. Someone who can make an awesome looking custom UI in photoshop or their image editing software of choice. I am more than capable of setting the UI up in-game.
Looking for an additional data editor to help us make awesome skills. We currently have a data editor working on skills but we're looking for another to share the workload. Basically all you'll be doing is brainstorming awesome skills with us and then making them come to life in the data editor. As a member of the team you will also have input on the gameplay, art, etc as well.
Wired for Blood Introduction
As we saw at BlizzCon, Blizzard was able to create four custom maps far superior in quality and polish than anything the community has been able to do thus far. Because they can assign large teams of professionals to a single map, their maps reach releases stages in mere months. For this reason I've decided to stop playing as a lone wolf and put together a dream team - To make the most most fun and polished mod on Battle.net.
I don't want to publicize every detail of the game, but for the sake of drawing interest in both players and potential team members I will outline my goal for the mod.
Outline
Gameplay
A competitive game wherein two equal teams of players battle in an arena for blood and glory. Each player will control a single hero, but work together as a team to defeat their opponents. Combat will occur round-by-round and the victory condition will be "First team to X wins". At the beginning of the game and between each round, players will be able to progress their hero.
Art and Environment
Exact details of the setting are still being decided, but we definitely want custom models/animations for all heroes and ideally some custom doodads. All hero types should be clearly visually distinguishable and unique. A dark/eerie look and feel, similar to Diablo 3, is desired. Every skill, attack and spell should be visually appealing and be fun to use.
Balance
The game will be geared specifically to be taken as a serious competitive map. All balance will be made around our chosen team size (Still debating 3v3, 4v4 or 5v5). The ultimate goal is to provide many options for customization and skill growth while maintaining balance. The game should be easy to learn and hard to master.
Progression
Currently, it's decided that there will be no leveling of heroes. Progression will occur through currency earned statically each round, and dynamically based on factors that have not yet been decided. The choice of item upgrades will change a hero significantly and create more aspects for a dedicated player to master, while remaining easy and fun for new or casual players.
Controls
Everything should be handled through mouse-clicks and abilities - Absolutely no direct input to make the game a lag fest.
Team Members
This map will never be premium. It will most likely qualify for premium status, but will not be submitted. This project will provide participating team members with a great sample for their portfolio, experience making a high quality map and most importantly tons of fun!
Positions Filled
Needed
PM me or post in this thread if you're skilled and interested.
Hey nice question at blizzcon.... I think you pwned there panel with the map locking... or i think that was your question.
@rrowland: Go
id like to help if you can offer me some tips. still new to the map editor but im a quick learner. 553 is my code.
Updated. Filled many positions. We're still looking for a Terrain Designer and UI Designer. If you've got the skills, don't pass this opportunity up.
I got some experiences with UI (Dialog based UI triggers). And why wouldnt i join ;P Im mostly a system maker but im fairly familiar with the UI. Im not sure how to make it fit through all resolutions perfectly tho.
@rrowland: Go
I got some experience with Terrain , but i need to think about it, if i wanna join I gonna make a post later (:
I can fill the position of terrainer if it's still open.
"Unfortunately I reformatted and moved recently, so I lost any old maps I was working on. But I did manage to salvage this from the depths of the internet.
http://img245.imageshack.us/img245/2174/starcraft2map.jpg"
Due to the number of interested terrain artists, we've decided it would be fun to host a contest. Winners get their maps placed in the game and their name will be placed in the credits.
We've also come up with a name for the game, which is currently tentative: Wired for Blood. It's a play on both the arena aspect and the organic cyborg aspect.
@rrowland: Go
it will be cool if it would be a super smash bross brawl type of game :D im related to basic triggers and terraining so u can ask me if u want :)
thx
ps. also gonna send an map to that contest :D
Sounds very interesting. I will be happy to try it out and give some feedback later in the progress. Oh and btw, nice question at BlizzCon.
slaydon makes a mean ui hire him. but dont pay him.
Really looking for more of a UI artist. Someone who can make an awesome looking custom UI in photoshop or their image editing software of choice. I am more than capable of setting the UI up in-game.
than you havent seen the WoS ui
Probably haven't. Link?
Maybe i can help with the UI, if u guys send me like a example of something to show my skills
http://www.sc2mapster.com/maps/world-starcraft/images/ its like a exact copy of the wow ui... if he didnt ragequit his map im guessing the ui would be twice as better than any other
Those UI images aren't custom. I'm not looking to build a UI from SC2 assets, I'm looking for a custom UI.
Looking for an additional data editor to help us make awesome skills. We currently have a data editor working on skills but we're looking for another to share the workload. Basically all you'll be doing is brainstorming awesome skills with us and then making them come to life in the data editor. As a member of the team you will also have input on the gameplay, art, etc as well.
@rrowland: Go
I can photoshop some cool dialogs if you want? but i cant implement them so if you tell the size and style i can make it for you :)
I could mess around with photoshop or the data editor for you.