Hi, since I don't have enough time to get into that right now, I'm looking for someone who has some experience at creating Heroes. I'm abled to create regular units, triggers and terrain at a decent rate, but I'm just not experienced with Hero creation.
I already created a basic map layout
If you are interested, I can offer a private teamspeak 3 server for communication, I'm german, but my english is decent.
Progress was quicker then I expected, the basic functionality (except heroes) is done:
- Income
- Lives
- Unit spawn & movement
- Unit despawn
- Unit summoning menu
- very basic leaderboard
The best thing is this:
This function means that I can add a new unit to the game with ONE single action. It will automaticly create an entry in the Build menu including the tooltip and button positioning, and add the unit to all important variables in the game. The unit can be used instantly, without further coding.
Just curious but I can't help but notice your Enfos has unit summoning wasn't that the defining part of Enfos that it doesn't contain summoning but rather endless waves of harder and harder units with two teams of heroes trying to see who could hold out for longer?
yeah I'm pretty sure that was the major difference between Enfos and HLW, also I think enfos boards were usually top down instead of side to side but I don't think its all that important to follow every single aspect of the way something used to be its good to add some new ideas to any project which foundation comes from WC3 and/or SC. I wish you luck though Hero creation is to say the least a bitch especially when dealing with creating skills. From our team's personally experience good skills that are fairly complex take usually about a day of data editor/scripting work (bleh).
Quote from alderis:
yeah I'm pretty sure that was the major difference between Enfos and HLW, also I think enfos boards were usually top down instead of side to side but I don't think its all that important to follow every single aspect of the way something used to be its good to add some new ideas to any project which foundation comes from WC3 and/or SC. I wish you luck though Hero creation is to say the least a bitch especially when dealing with creating skills. From our team's personally experience good skills that are fairly complex take usually about a day of data editor/scripting work (bleh).
yeah, I think I'm gonna wait for the retail version, and hope for some important editor fixes :/
@pixartist:
Progress was quicker then I expected, the basic functionality (except heroes) is done:
- Income
- Lives
- Unit spawn & movement
- Unit despawn
- Unit summoning menu
- very basic leaderboard
The best thing is this:
This function means that I can add a new unit to the game with ONE single action. It will automaticly create an entry in the Build menu including the tooltip and button positioning, and add the unit to all important variables in the game. The unit can be used instantly, without further coding.
Ingame screen:
http://www.n00bie.de/pics/ingame1.jpg
still noone interested in helping me ?
Just curious but I can't help but notice your Enfos has unit summoning wasn't that the defining part of Enfos that it doesn't contain summoning but rather endless waves of harder and harder units with two teams of heroes trying to see who could hold out for longer?
yeah I'm pretty sure that was the major difference between Enfos and HLW, also I think enfos boards were usually top down instead of side to side but I don't think its all that important to follow every single aspect of the way something used to be its good to add some new ideas to any project which foundation comes from WC3 and/or SC. I wish you luck though Hero creation is to say the least a bitch especially when dealing with creating skills. From our team's personally experience good skills that are fairly complex take usually about a day of data editor/scripting work (bleh).
bump!
I would like to help you. me and a friend are trying the rebuild enfos as well.
so, are there any updates on this? how far are you?
bocki