Hello, I'm new to this site, but I hope to call it home and family. I'm very much a passionate gamer and I'd love to make games for a living. The two things I love to see in games are innovation and creativity. The old dog can learn new tricks, but the new dog will get more attention, that's sort of a on-the-spot statement of my philosophy to game design.
I love Starcraft 1. I played it when it was a demo and then bought the game when it was released. I was a wee lad at that time. I used to fiddle around the map editor in Starcaft 1 during that time. Nothing serious. Most games were DBZ or some turret/sunken defense so nobody really had anything fancy anyways. The toolkit wasn't as advanced as today's either.
I did a couple things in Warcraft 3 editor, again nothing serious. I never released any maps to Battle.net except for one for Starcraft which was like this Space environment one. I think I called it Space Money or Space Cash. I basically lined the entire parameter of the map with minerals and gas and then made divisions between 6 rectangular zones. This was before any of the fastest maps came out, before stacking minerals was discovered.
I'm a college student getting a degree in 3D Animation. I've learned how to model, animate, light, rig, and render in Maya. I'm being taught from a film standpoint, so nothing related to games. This will all change, I hope, by next semester...as I will be making my own syllabus (yes yes yes!).
Right now, I'm working a full time job on my campus and I'm also in a summer class that is making an animated short film. Unfortunately, that's pretty much all my time for the weekdays.
However, I'm starting to learn various object-oriented languages like Lua and JASS. But, I need to start learning Galaxy so I can make awesome gameplay!
I will mainly be doing solo projects. Not really looking forward to leading a team or working in collaboration or even being part of a team. No doubt, I will help others and I will most likely be asking for help from others. That's my status right now.
Everyone's got their visions for Starcraft 2 maps on launch day. I don't want to taint those hopes and dreams with my presence on a team and I don't want to have someone do the same to me. I'm sure there will come a time to do team projects, I'd rather just avoid that for now.
That being said, I hope to release a map on Starcraft 2 launch day. I hope everyone is as excited as I am for that day. I'm sure it will be a gruesome war and extremely competitive to see who's map reigns supreme, hahaha.
One thing I'd like to say is dream big, don't attempt perfection, if you're unhappy by 1% at anytime, change what you're doing.
Hello, I'm new to this site, but I hope to call it home and family. I'm very much a passionate gamer and I'd love to make games for a living. The two things I love to see in games are innovation and creativity. The old dog can learn new tricks, but the new dog will get more attention, that's sort of a on-the-spot statement of my philosophy to game design.
I love Starcraft 1. I played it when it was a demo and then bought the game when it was released. I was a wee lad at that time. I used to fiddle around the map editor in Starcaft 1 during that time. Nothing serious. Most games were DBZ or some turret/sunken defense so nobody really had anything fancy anyways. The toolkit wasn't as advanced as today's either.
I did a couple things in Warcraft 3 editor, again nothing serious. I never released any maps to Battle.net except for one for Starcraft which was like this Space environment one. I think I called it Space Money or Space Cash. I basically lined the entire parameter of the map with minerals and gas and then made divisions between 6 rectangular zones. This was before any of the fastest maps came out, before stacking minerals was discovered.
I'm a college student getting a degree in 3D Animation. I've learned how to model, animate, light, rig, and render in Maya. I'm being taught from a film standpoint, so nothing related to games. This will all change, I hope, by next semester...as I will be making my own syllabus (yes yes yes!).
Right now, I'm working a full time job on my campus and I'm also in a summer class that is making an animated short film. Unfortunately, that's pretty much all my time for the weekdays.
However, I'm starting to learn various object-oriented languages like Lua and JASS. But, I need to start learning Galaxy so I can make awesome gameplay!
I will mainly be doing solo projects. Not really looking forward to leading a team or working in collaboration or even being part of a team. No doubt, I will help others and I will most likely be asking for help from others. That's my status right now.
Everyone's got their visions for Starcraft 2 maps on launch day. I don't want to taint those hopes and dreams with my presence on a team and I don't want to have someone do the same to me. I'm sure there will come a time to do team projects, I'd rather just avoid that for now.
That being said, I hope to release a map on Starcraft 2 launch day. I hope everyone is as excited as I am for that day. I'm sure it will be a gruesome war and extremely competitive to see who's map reigns supreme, hahaha.
One thing I'd like to say is dream big, don't attempt perfection, if you're unhappy by 1% at anytime, change what you're doing.
Good luck to you at the forums. Hope you will meet your dream of creating the map on SC2 launch day. ;)
-Dwarfius
Welcome here :)