They are not opened. They are preloaded (uploaded from players to the server) which is different.
Preloading big banks doesn't cause problems anymore afaik.
Reading and processing too many of those values without delays, though, does.
All stuff you put in the "Map Initialization" trigger is executed at the very last moment of the loading screen, before you actually get to see the map... if it fails for any reason, the map can't start at all. If you have Wait actions in it, however, everything that follows obviously needs the game timer to initialize first.
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They are not opened. They are preloaded (uploaded from players to the server) which is different.
Preloading big banks doesn't cause problems anymore afaik.
Reading and processing too many of those values without delays, though, does.
All stuff you put in the "Map Initialization" trigger is executed at the very last moment of the loading screen, before you actually get to see the map... if it fails for any reason, the map can't start at all. If you have Wait actions in it, however, everything that follows obviously needs the game timer to initialize first.