What about building Queue abilities? UnderConstruction? It would break more than just the Changeling. After reading this thread I still don't understand why they can't just remove the ability command from the Warp Gate ability through a patch?
Quote:
Deleting hidden abilities: Well because the possibility to exploit these abilities would still be there, and as soon as you would use them for anything (in a custom map), it would be abuseable
Why would the ability commands still be there? As someone who has used the editor since release, this makes no sense to me.
Damn the Hacker. It's shitty that Blizzard didn't remove assets right the first time but people, that player (and those who use it) are technically cheating, which I highly frown upon and give little thought to recognizing them. You should too.
The point of this thread I gathered from the OP was how this can be used cleverly in custom maps. Many maps have "secret" discoveries or options that can be fun (as long as they are not hampering the enjoyment of the game play) and this method here can be a new thing to add to your maps!
For example:
Some Defense VS map is made or something. Player X is sucking horridly bad. Game whispers a code to him that allows him to spawn a secret unit that you could not see in the command card!
Player Y does amazingly well and unlocks an Map made achievement! A random code is whispered to him only that allows him to summon an avatar in game that does really nothing by flaunt how bad ass player Y is!
Forget the cheaters, think of how this oops could be use creatively for some interesting maps!
What we're all worried about though is how this particular method of cheating is going to be plugged by Blizzard, many of us already take advantage of having un-comandable abilities on units to do things and there is a real possibility that their reaction could be stopping that from happening entirely.
Yeah, you don't quite understand what's going on here. This exploit involves using a 3rd party program running in the background to inject packets in the network data stream. Such a program, if detected by Warden, would result in your account getting permanently banned, but packet injection is significantly harder to detect than memory modification especially since it can be done using a man in the middle.
Just remove the Immortal-related Train3 from WarpGateTrain, and do the same for any other productive ability that could be similarly exploited. It is irrational and reactionary to put a blanket block on abilities not cast from the command card.
EDIT: If there is a topic on Battlenet forums for this, I don't see one, which surprises me.
What is the problem ? Just put your hidden skills to the 4th command card, without allow the user to access to this pannel 4. The skill Will be on the command card, but hidden for normal users.
Ever try using a hotkey for a command that's on the same unit but on a different command card then the one you're looking at? Yah that would work as well as that. Hidden means not on the current command card, and we're worried that blizzard is going to deal with this by removing the ability to call an ability that isn't on the unit's current command card...
Deleting hidden abilities: Well because the possibility to exploit these abilities would still be there, and as soon as you would use them for anything (in a custom map), it would be abuseable
Why would the ability commands still be there? As someone who has used the editor since release, this makes no sense to me.
I wrote that the possibility to exploit will still be there. That means that as soon as you used hidden abilities for anything in a custom map, players could use the same hack on the custom game (it was a reaction on a suggestion to just remove the abilities that ruined melee)
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What about building Queue abilities? UnderConstruction? It would break more than just the Changeling. After reading this thread I still don't understand why they can't just remove the ability command from the Warp Gate ability through a patch?
Why would the ability commands still be there? As someone who has used the editor since release, this makes no sense to me.
Im still trying to find out of this is confirmed from blizzard or an outside source.. removing the ability to do such makes no sense at all.
@Molsterr: Go
I wonder if we're missing Progammer's point here.
Damn the Hacker. It's shitty that Blizzard didn't remove assets right the first time but people, that player (and those who use it) are technically cheating, which I highly frown upon and give little thought to recognizing them. You should too.
The point of this thread I gathered from the OP was how this can be used cleverly in custom maps. Many maps have "secret" discoveries or options that can be fun (as long as they are not hampering the enjoyment of the game play) and this method here can be a new thing to add to your maps! For example: Some Defense VS map is made or something. Player X is sucking horridly bad. Game whispers a code to him that allows him to spawn a secret unit that you could not see in the command card! Player Y does amazingly well and unlocks an Map made achievement! A random code is whispered to him only that allows him to summon an avatar in game that does really nothing by flaunt how bad ass player Y is!
Forget the cheaters, think of how this oops could be use creatively for some interesting maps!
@Pimpmunkeh: Go
What we're all worried about though is how this particular method of cheating is going to be plugged by Blizzard, many of us already take advantage of having un-comandable abilities on units to do things and there is a real possibility that their reaction could be stopping that from happening entirely.
@Pimpmunkeh: Go
Yeah, you don't quite understand what's going on here. This exploit involves using a 3rd party program running in the background to inject packets in the network data stream. Such a program, if detected by Warden, would result in your account getting permanently banned, but packet injection is significantly harder to detect than memory modification especially since it can be done using a man in the middle.
Just remove the Immortal-related Train3 from WarpGateTrain, and do the same for any other productive ability that could be similarly exploited. It is irrational and reactionary to put a blanket block on abilities not cast from the command card.
EDIT: If there is a topic on Battlenet forums for this, I don't see one, which surprises me.
What is the problem ? Just put your hidden skills to the 4th command card, without allow the user to access to this pannel 4. The skill Will be on the command card, but hidden for normal users.
@Doubotis: Go
Ever try using a hotkey for a command that's on the same unit but on a different command card then the one you're looking at? Yah that would work as well as that. Hidden means not on the current command card, and we're worried that blizzard is going to deal with this by removing the ability to call an ability that isn't on the unit's current command card...
I wrote that the possibility to exploit will still be there. That means that as soon as you used hidden abilities for anything in a custom map, players could use the same hack on the custom game (it was a reaction on a suggestion to just remove the abilities that ruined melee)