All maps are in the B.net cache. They are always stored with an S2MA extension, so search for that, pull everything out, then use MPQEditor to examine them.
They will be small, simply because most of the main logic/assets are in the different dependencies. I also am guessing that the mutators are being applied as dependencies to a slightly renamed version of the coop map, or they are using them as extension mods.
Hmm, I tried this with a regular arcade map and it worked fine. For co-op maps though, the cache file is tiny (1kb, too small to hold any info really) and inaccessible. I think the data is being pulled from elsewhere for co-op maps.
Heya,
I'm trying to find the Rifts of Korhal co-op map. I hear it's somewhere non-obvious and I can't seem to find it.
Anyone had any luck with tracking these down?
All maps are in the B.net cache. They are always stored with an S2MA extension, so search for that, pull everything out, then use MPQEditor to examine them.
They will be small, simply because most of the main logic/assets are in the different dependencies. I also am guessing that the mutators are being applied as dependencies to a slightly renamed version of the coop map, or they are using them as extension mods.
Hmm, I tried this with a regular arcade map and it worked fine. For co-op maps though, the cache file is tiny (1kb, too small to hold any info really) and inaccessible. I think the data is being pulled from elsewhere for co-op maps.
These were the files created in my disk after loading a coop map for the first time.
I've copied the ones with the extension .s2ma and changed them to *.sc2map.
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