I'll be honest, I wish the dependencies weren't in starcraft2. They are a good idea but I dislike the fact that to get a model from campaign, you have to deal with changing a lot of different things in the data editor back to melee style. I dont know how to bypass the dependencies and wish it was similar to warcraft 3 world editor, in that the game just seperated the things into melee, campaign, and custom. I understand starcraft is also a bigger game but i think dependencies should be changed to allow imports of certan things (Models, actors, units, weapons, ect.) without having to redo each unit that is changed
I'll be honest, the object editor was a piece of shit created because of programming limits and lazyness on the part of blizzard in terms of creating a lasting engine. The Data Editor is far superior when used correctly. Its just most do not. Its far easier to learn triggers in a simple manner, then think you know what you're doing. This leads people to believe triggers are easier than data. This is wrong, data is just harder to jump into. Triggering, on the other hand, is much harder to master, just easier in entry level.
That's not the point though, unless you have the intelligence of a retarded monkey, you can work the data editor at a basic level. Just because its harder to have skillz doesn't mean its worse than the object, which was for those with mental capacity INFERIOR to retarded monkeys, no offense.
Point blank: The object editor was a limited tool, and now the limits have been removed, and all those retarded monkeys are having trouble. You need to just work at it, not everything you will get immediately.
Im not really mad about that, i'm mad that just the trouble of changing all campaign aspects back to melee is a hassle(For example, not allowing a barracks to train all the units it can, allowing a nexus to use chrono boost again, ect.). I know the data editor is a very very powerufl tool that allows you to create alot. I remeber wc3 trigger based abilities, in fact thats all they really were when it came to good abilities. But i'm not entirley sure how to export just a model, (place it in a mod?), and then add that dependency to my map for later use. For example In my map, I want the hybrid models, and the hero models. But am not even sure how to only pull them from the campaign dependency.
Im not really mad about that, i'm mad that just the trouble of changing all campaign aspects back to melee is a hassle(For example, not allowing a barracks to train all the units it can, allowing a nexus to use chrono boost again, ect.). I know the data editor is a very very powerufl tool that allows you to create alot. I remeber wc3 trigger based abilities, in fact thats all they really were when it came to good abilities. But i'm not entirley sure how to export just a model, (place it in a mod?), and then add that dependency to my map for later use. For example In my map, I want the hybrid models, and the hero models. But am not even sure how to only pull them from the campaign dependency.
exporting models? That's easy, BUT you have do it from the model previewer.
i only wish i could edit dependencies or apply values to them.
when im working on my mod i typically make changes in the map so i can test them immediately. but then when i have it all working i have to close the map and try and remember everything i changed and edit the values in the mod. then go back to the map and test it again to make sure i didn't forget anything.
it's a pain -.-
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'll be honest, I wish the dependencies weren't in starcraft2. They are a good idea but I dislike the fact that to get a model from campaign, you have to deal with changing a lot of different things in the data editor back to melee style. I dont know how to bypass the dependencies and wish it was similar to warcraft 3 world editor, in that the game just seperated the things into melee, campaign, and custom. I understand starcraft is also a bigger game but i think dependencies should be changed to allow imports of certan things (Models, actors, units, weapons, ect.) without having to redo each unit that is changed
@cstorm15: Go
You could just open the mod, export the model and import it into a different map.
I would ike to be able to make my own folders
You can make your own folders?
Just change the path for import, and it will create any necessary folders.
Even for pre created units?
@cstorm15: Go
I'll be honest, the object editor was a piece of shit created because of programming limits and lazyness on the part of blizzard in terms of creating a lasting engine. The Data Editor is far superior when used correctly. Its just most do not. Its far easier to learn triggers in a simple manner, then think you know what you're doing. This leads people to believe triggers are easier than data. This is wrong, data is just harder to jump into. Triggering, on the other hand, is much harder to master, just easier in entry level.
That's not the point though, unless you have the intelligence of a retarded monkey, you can work the data editor at a basic level. Just because its harder to have skillz doesn't mean its worse than the object, which was for those with mental capacity INFERIOR to retarded monkeys, no offense.
Point blank: The object editor was a limited tool, and now the limits have been removed, and all those retarded monkeys are having trouble. You need to just work at it, not everything you will get immediately.
Im not really mad about that, i'm mad that just the trouble of changing all campaign aspects back to melee is a hassle(For example, not allowing a barracks to train all the units it can, allowing a nexus to use chrono boost again, ect.). I know the data editor is a very very powerufl tool that allows you to create alot. I remeber wc3 trigger based abilities, in fact thats all they really were when it came to good abilities. But i'm not entirley sure how to export just a model, (place it in a mod?), and then add that dependency to my map for later use. For example In my map, I want the hybrid models, and the hero models. But am not even sure how to only pull them from the campaign dependency.
exporting models? That's easy, BUT you have do it from the model previewer.
i only wish i could edit dependencies or apply values to them.
when im working on my mod i typically make changes in the map so i can test them immediately. but then when i have it all working i have to close the map and try and remember everything i changed and edit the values in the mod. then go back to the map and test it again to make sure i didn't forget anything.
it's a pain -.-