"U created a new race?": technically no since it's unpublished
Stix were advertised on a project page here... thanks for your interest, i ended up implementing my first "custom" race on the terrans (adding the stix "worker" in the terran CC lolfacepalm)... but i was so sad the function is not allowed by "publishing standards" that i ended up scratching the showcasing...
Stix/wip rant:
Overpowered units with lighter techtrees of buildings/upgrades
generally reworking a new balance while "strenghtening the races individual "oddities"/options...(playing with units), adding all the available nice units from campaign... for a more frantic game but still close/based on melee gameplay.
outdated changelog:
_________________
Change to terrans
Siege tanks:
200 from an original 150 hp and resource 200/200 from 150/125 gas
size doubled (a bit less)
In siege mode:
armor 3/1, scanner tweak (30 at the start/100max energy)
rockets attack air attack against air units
-------___-__
Bunker :
size 3/1 / cost: 150/120
-------___-__
Battlecruiser :
size 2/1 / cost doubled! changed to hyperion yamato cannon, upped armor, added a second weapon and Odin+Ghost nuclear strike (with arm magazine on the side) and (still a wip) / should end up carrying units (load/unload/8 only 6 for now)
-------___-__
Addition to the terrans
traded Dominion Marauder for Marauder (Barracks with addon)
added medic (Barracks base)/ Goliath (Machine shop base)/ Wraith (Stargate base with research to get cloak) Science Vessel (Stargate with addon and fusion core)
-------___-__
Add on to terrans
Stix units
Bigblue = the elite ai worker unit (converts into buildings)
Shadowmaster = master caster
Shadow= "mechanical scourge" that attack air and ground (damages everyone)
Legion= stix cowboy infiltration unit
Mecha= bigblue gone arsenal
Stix Knights= endgame units
Destroyer= sith knight interceptors'
Stix Heroes
(no revival): Nemo (ground) / 666(air) / Chaos Bringer (ship) not implemented yet! (trigger happy)
_________________
Change to zerg
Queen: more everything: 600/200 mana 100/30 for start / cost : 90/150 / less regeneration when burrowed, added fungal growth ability when burrowed
-------___-__
Hydralisk morph to lurker available through lurker den on tier 1
-------___-__
Addition to Zerg
Scourge at half price
-------___-__
Add on to zerg
first one: the Daemon, a veteran mutalisk
_________________
Change to protoss
Mothership directly accessible, with more energy and the wander behavior (making it ...wander)
-------___-__
Addition to protoss
]Scout reinstated in Stargate
-------___-__
Add on to protoss
none yet
_________________
of course this is old and further (cost mana etc...) data has been corrupted (uhhh i mean polished)... the goal is:
1/ to allow mas players... get to a point where 12/24 op units fight 150 non op units... and it's cool to play... (more w3 type of management while keeping the mass units gameplay... sc2 lags with too many players maxed out on the map (12players maxed is out of the question for instance)
2/get to a "balanced" gameplay to serve as a template for my second project:
diablo ("one hero control" gameplay/gamefeel) + mass "produced" units.. in a gloriously fun ffa (=teams + eventually single player campaign)
the objective was to end up with original models, triggers for a bunch of Bosses on the map (to get opponents to join and renege factions... the whole nine yards..
at the moment it's looking more like the hole nayyyy yarn duuudd's (wont happen cause i got no one interested in it... and i gotta work to feed my kid... so i'm not a "real avidly devoted mapmaker", sue me...
it's missing data (concept all done and awaiting) triggers original models lobby .. you name it
(even can/want to manage more but that's my new project sooooo shhhhhhh...)
_________________
on the funny side: i have no issues with grammar, had 3 grannies that were schoolmasters... so....
Off corpse i added the ? for diplomacy...
So no one concerned/interested?
You guys have other examples of functions there but not allowed for publishing...? I'm sure there are loads and I'm curious to see just how many...
always curious to see how many people can ignore me at once...
U created a new race? Whats their atributes? Did you use sc2 existing models? Introduse the Stix pls.. Thx in advance and sorry for my grammar.
"U created a new race?": technically no since it's unpublished
Stix were advertised on a project page here... thanks for your interest, i ended up implementing my first "custom" race on the terrans (adding the stix "worker" in the terran CC lolfacepalm)... but i was so sad the function is not allowed by "publishing standards" that i ended up scratching the showcasing...
Stix/wip rant:
Overpowered units with lighter techtrees of buildings/upgrades
generally reworking a new balance while "strenghtening the races individual "oddities"/options...(playing with units), adding all the available nice units from campaign... for a more frantic game but still close/based on melee gameplay.
outdated changelog:
_________________
Change to terrans
Siege tanks: 200 from an original 150 hp and resource 200/200 from 150/125 gas size doubled (a bit less) In siege mode: armor 3/1, scanner tweak (30 at the start/100max energy) rockets attack air attack against air units
-------___-__Bunker : size 3/1 / cost: 150/120
-------___-__Battlecruiser : size 2/1 / cost doubled! changed to hyperion yamato cannon, upped armor, added a second weapon and Odin+Ghost nuclear strike (with arm magazine on the side) and (still a wip) / should end up carrying units (load/unload/8 only 6 for now)
-------___-__Addition to the terrans traded Dominion Marauder for Marauder (Barracks with addon) added medic (Barracks base)/ Goliath (Machine shop base)/ Wraith (Stargate base with research to get cloak) Science Vessel (Stargate with addon and fusion core)
-------___-__Add on to terrans Stix units
Bigblue = the elite ai worker unit (converts into buildings) Shadowmaster = master caster Shadow= "mechanical scourge" that attack air and ground (damages everyone) Legion= stix cowboy infiltration unit Mecha= bigblue gone arsenal Stix Knights= endgame units Destroyer= sith knight interceptors'
Stix Heroes (no revival): Nemo (ground) / 666(air) / Chaos Bringer (ship) not implemented yet! (trigger happy)
_________________
Change to zerg
Queen: more everything: 600/200 mana 100/30 for start / cost : 90/150 / less regeneration when burrowed, added fungal growth ability when burrowed
-------___-__Hydralisk morph to lurker available through lurker den on tier 1
-------___-__Addition to Zerg Scourge at half price
-------___-__Add on to zerg first one: the Daemon, a veteran mutalisk
_________________
Change to protoss
Mothership directly accessible, with more energy and the wander behavior (making it ...wander)
-------___-__Addition to protoss ]Scout reinstated in Stargate
-------___-__Add on to protoss none yet
_________________
of course this is old and further (cost mana etc...) data has been corrupted (uhhh i mean polished)... the goal is:
1/ to allow mas players... get to a point where 12/24 op units fight 150 non op units... and it's cool to play... (more w3 type of management while keeping the mass units gameplay... sc2 lags with too many players maxed out on the map (12players maxed is out of the question for instance)
2/get to a "balanced" gameplay to serve as a template for my second project:
diablo ("one hero control" gameplay/gamefeel) + mass "produced" units.. in a gloriously fun ffa (=teams + eventually single player campaign)
the objective was to end up with original models, triggers for a bunch of Bosses on the map (to get opponents to join and renege factions... the whole nine yards..
at the moment it's looking more like the hole nayyyy yarn duuudd's (wont happen cause i got no one interested in it... and i gotta work to feed my kid... so i'm not a "real avidly devoted mapmaker", sue me...
it's missing data (concept all done and awaiting) triggers original models lobby .. you name it
(even can/want to manage more but that's my new project sooooo shhhhhhh...)
_________________
on the funny side: i have no issues with grammar, had 3 grannies that were schoolmasters... so....
ohhh, forgot to mention:
my wip got "patched".. no longer works and i'm not sure i'm bothered to fix... will probably start over
chalk it up to "experience", been there done that...!
or
chalk it up deep wo der sonne scheint nicht
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