I am trying to add a bigger than normal gate to a map in the SC2 editor.
I have a little background in map making, but I am having trouble crawling through this razor blade editor, I am trying to modify the values of the scale (Visual Size) and footprint (Actual size) of the unit "Metal Gate Straight Horizontal" to create a cool looking big gate.
But I can't find these properties on this particular unit in the data editor (Nor can I find the actual "actor" field).
My question is, where is the questions section so that I may seek help (Because I know for sure that I cannot learn this crazy editor alone, I'd go blind from staring at the dead white data editor before long).
@wisesquirrel: Go First of all welcome to mapster. I know the editor looks... I dont know the word, but your razor blade description is good enough. You have come to the right place, here at mapster we can provide you some powerful psychic drugs to... no, I mean, we can guide you and answer your questions.
And those are all about the data editor, so they are meant to go in the Data Forum. Could you give a little bit more detail on where you're stuck? It looks like you already know how to change a model's scale and footprint, is it right?
Make a unit (Like a Zergling or Marine) LOOK bigger. Their attack range and actual size stay intact so I still don't know how to actually make them bigger for the gameplay (I heard that "footprint" is the term used for unit's actual size, so I might be misunderstanding the term "footprint").
I do this by editing the field: ""(Basic) Art: Scale""
What I want to do is make ""Gate (Straight Horizontal)"" an object inside the "Destructible" folder (As opposed to the zergling found in the "unit" folder) look bigger and BECOME bigger (So that it does not let units get past it over a large area, because the base size of the object is too small to seal the gap).
The problem is that I:
Still don't know exactly how to MAKE units bigger (Only LOOK bigger).
Can't find the ""(Basic) Art: Scale"" field under the ""Gate (Straight Horizontal)"" actor, so I can't even make it look bigger like I can with units.
If I didn't make myself clear somewhere please let me know, I appreciate the help you're trying to give me. (I hope I'm not too difficult to deal with)
Footprint is more like displacement rather than size; its help determine the way in which units collide such as when moving in regards to the path the unit takes. If you change the footprint you're changing how the units phyically interacts with other units on a 2d plane (ie ground) and doesn't need to match the actual unit.
You can also change the visual size of the units throught its max and min scale in the actual model(tab) of the unit. The actors tab is more like the brain of a unit while the models tab is more akin to the skin or look of the unit.
I have managed to change the LOOK of the unit (The size).
As for the footprint (The displacement/colliding/pathing one, thanks for the definition), I can't find the option of getting a custom footprint dimension (Say for example, 4 X 16 for a gate). I have only found preset footprint which belong to other units, but none match the footprint which I want to give my gate (Which is a large and thick linear footprint).
Also, I'd like for the gate to be able to open and then allow units to go through it, would the new custom footprint interfere with that (I am guessing the gate has a unique footprint which allows it to disable the footprint once it is open so that units may pass through, similar to the supply depot when it is lowered).
@wisesquirrel: Go you can make new footprints, open a Footprint tab in the data editor and make one. Then you can set its size and everything else you need. Keep asking questions for the steps that trouble you.
Thanks for the information so far, this seemed so impossible before XD.
I managed to change the footprint size! I found the data editor and managed to set the perfect footprint.
Now for the next quirk in the way (Problem).
When I "command" or issue an order to the gate manually to close (Inside the game there is a button with no hotkey which says "Close Gate", it has a 3 second cooldown) the gate becomes lowered and I can not "select" it anymore ingame. This is a concern because I'd like to have the ability to open/close it as many times as I'd like whether through a player issued command or a trigger issued command.
The unit/object whatever I am talking about is ""Gate Straight Horizontal" at the moment (I think it is the same one as the gates in "The Thing" arcade map).
@wisesquirrel: Go Opening closing a gate is an ability, and a morph type of ability. It means what the gate is doing is to become another unit when it opens. It forces you to edit both versions of the gate (open/closed). Make sure you create a new footprint for the open version as well and edit the unit to your liking.
Thanks for the responses. I managed to accomplish my goal of modifying unit size and footprint.
Now the only aspect I do not fully understand is triggers, but since I am burned out I will change to another activity for the time being. Next time I'll make sure to make a thread in the appropriate section.
I had to use a Gate Horizontal LF Open or whatever the name, you see how many squares the footprint consist of. Now when you visually scale the model, use a normal size gate to see how many times it fits the scaled big gate and modify or create the custom footprint with as many more squares as you calculated. E,g big gate double the size of normal gate that uses 8x2 footprint, make it 16x2, etc.
Footprints do not rotate, so for vertical doors you need to have a footprint that blocks wider vertically, for horizontal, ofc horizontally blocking more.
I recently made a whole system of doors opening and closing automatically when a unit becomes idle in front of them, some doors even openable only from one side, all done with triggers, so if you need something like that I can take out the system out of my map.
I am trying to add a bigger than normal gate to a map in the SC2 editor.
I have a little background in map making, but I am having trouble crawling through this razor blade editor, I am trying to modify the values of the scale (Visual Size) and footprint (Actual size) of the unit "Metal Gate Straight Horizontal" to create a cool looking big gate.
But I can't find these properties on this particular unit in the data editor (Nor can I find the actual "actor" field).
My question is, where is the questions section so that I may seek help (Because I know for sure that I cannot learn this crazy editor alone, I'd go blind from staring at the dead white data editor before long).
Thanks in advanced.
@wisesquirrel: Go First of all welcome to mapster. I know the editor looks... I dont know the word, but your razor blade description is good enough. You have come to the right place, here at mapster we can provide you some powerful psychic drugs to... no, I mean, we can guide you and answer your questions.
And those are all about the data editor, so they are meant to go in the Data Forum. Could you give a little bit more detail on where you're stuck? It looks like you already know how to change a model's scale and footprint, is it right?
I know how to do the following:
Make a unit (Like a Zergling or Marine) LOOK bigger. Their attack range and actual size stay intact so I still don't know how to actually make them bigger for the gameplay (I heard that "footprint" is the term used for unit's actual size, so I might be misunderstanding the term "footprint").
I do this by editing the field: ""(Basic) Art: Scale""
What I want to do is make ""Gate (Straight Horizontal)"" an object inside the "Destructible" folder (As opposed to the zergling found in the "unit" folder) look bigger and BECOME bigger (So that it does not let units get past it over a large area, because the base size of the object is too small to seal the gap).
The problem is that I:
Still don't know exactly how to MAKE units bigger (Only LOOK bigger).
Can't find the ""(Basic) Art: Scale"" field under the ""Gate (Straight Horizontal)"" actor, so I can't even make it look bigger like I can with units.
If I didn't make myself clear somewhere please let me know, I appreciate the help you're trying to give me. (I hope I'm not too difficult to deal with)
Footprint is more like displacement rather than size; its help determine the way in which units collide such as when moving in regards to the path the unit takes. If you change the footprint you're changing how the units phyically interacts with other units on a 2d plane (ie ground) and doesn't need to match the actual unit.
You can also change the visual size of the units throught its max and min scale in the actual model(tab) of the unit. The actors tab is more like the brain of a unit while the models tab is more akin to the skin or look of the unit.
@hobbidude: Go
I have managed to change the LOOK of the unit (The size).
As for the footprint (The displacement/colliding/pathing one, thanks for the definition), I can't find the option of getting a custom footprint dimension (Say for example, 4 X 16 for a gate). I have only found preset footprint which belong to other units, but none match the footprint which I want to give my gate (Which is a large and thick linear footprint).
Also, I'd like for the gate to be able to open and then allow units to go through it, would the new custom footprint interfere with that (I am guessing the gate has a unique footprint which allows it to disable the footprint once it is open so that units may pass through, similar to the supply depot when it is lowered).
@wisesquirrel: Go you can make new footprints, open a Footprint tab in the data editor and make one. Then you can set its size and everything else you need. Keep asking questions for the steps that trouble you.
Thanks for the information so far, this seemed so impossible before XD.
I managed to change the footprint size! I found the data editor and managed to set the perfect footprint.
Now for the next quirk in the way (Problem).
When I "command" or issue an order to the gate manually to close (Inside the game there is a button with no hotkey which says "Close Gate", it has a 3 second cooldown) the gate becomes lowered and I can not "select" it anymore ingame. This is a concern because I'd like to have the ability to open/close it as many times as I'd like whether through a player issued command or a trigger issued command.
The unit/object whatever I am talking about is ""Gate Straight Horizontal" at the moment (I think it is the same one as the gates in "The Thing" arcade map).
@wisesquirrel: Go Opening closing a gate is an ability, and a morph type of ability. It means what the gate is doing is to become another unit when it opens. It forces you to edit both versions of the gate (open/closed). Make sure you create a new footprint for the open version as well and edit the unit to your liking.
Thanks for the responses. I managed to accomplish my goal of modifying unit size and footprint.
Now the only aspect I do not fully understand is triggers, but since I am burned out I will change to another activity for the time being. Next time I'll make sure to make a thread in the appropriate section.
This is such a helpful forum :) Thanks
@wisesquirrel: Go
I had to use a Gate Horizontal LF Open or whatever the name, you see how many squares the footprint consist of. Now when you visually scale the model, use a normal size gate to see how many times it fits the scaled big gate and modify or create the custom footprint with as many more squares as you calculated. E,g big gate double the size of normal gate that uses 8x2 footprint, make it 16x2, etc.
Footprints do not rotate, so for vertical doors you need to have a footprint that blocks wider vertically, for horizontal, ofc horizontally blocking more.
I recently made a whole system of doors opening and closing automatically when a unit becomes idle in front of them, some doors even openable only from one side, all done with triggers, so if you need something like that I can take out the system out of my map.
I have the triggers here actually