Is it possible to cause the Physics in the game to make all deaths look like the units are getting blown away?
Ive seen gibs of some units skid across the ground when they are moving fast and die, but I would like to see units get blown backwards and away when killed by any unit.
Yes this is possible. You need to add appropriate force actors to the damage effects. Look at data setups like for Aberration Weapon and Nuke damage, both which have strong physics force actors. If you modify the force actors to some large magnitude you can get the Abberation attack knocking a marine death ragdoll literally into orbit or throwing it across the map.
Do be aware that ragdoll physics is not synchronous. As such it is purely visual and there is no guarantee that death models will spawn ragdolls and that those will be manipulated perfectly. For example StarCraft II at a low visual setting might skip creating ragdolls altogether while computer systems suffering from low resources might end up missing some ragdolls to conserve resources.
There really is not much depth to it. The force actors are physics models created at certain attachment sites in response to certain actor events. They are created just like any other actor and use the same events as every other actor.
Ragdoll death creation is determined by the unit actor and its unit model. I am not sure what controls it but from experimentation there is a maximum limit to number of active unit death ragdolls and it seems to have some element of chance when to create one.
Since force actors are directional, you will often need site operators to orientate them correctly so the force is applied in the correct direction.
Ragdoll death creation is determined by the unit actor and its unit model. I am not sure what controls it but from experimentation there is a maximum limit to number of active unit death ragdolls and it seems to have some element of chance when to create one.
Ragdoll death models are simple death models like any other. If you want to get all the ragdolls all the time, just set the death model for each death type to the ragdoll model.
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Is it possible to cause the Physics in the game to make all deaths look like the units are getting blown away?
Ive seen gibs of some units skid across the ground when they are moving fast and die, but I would like to see units get blown backwards and away when killed by any unit.
Yes this is possible. You need to add appropriate force actors to the damage effects. Look at data setups like for Aberration Weapon and Nuke damage, both which have strong physics force actors. If you modify the force actors to some large magnitude you can get the Abberation attack knocking a marine death ragdoll literally into orbit or throwing it across the map.
Do be aware that ragdoll physics is not synchronous. As such it is purely visual and there is no guarantee that death models will spawn ragdolls and that those will be manipulated perfectly. For example StarCraft II at a low visual setting might skip creating ragdolls altogether while computer systems suffering from low resources might end up missing some ragdolls to conserve resources.
Thank you very much for this info I will take a look into it, Would you care to go into depth a little bit more?
There really is not much depth to it. The force actors are physics models created at certain attachment sites in response to certain actor events. They are created just like any other actor and use the same events as every other actor.
Ragdoll death creation is determined by the unit actor and its unit model. I am not sure what controls it but from experimentation there is a maximum limit to number of active unit death ragdolls and it seems to have some element of chance when to create one.
Since force actors are directional, you will often need site operators to orientate them correctly so the force is applied in the correct direction.
Seems to be advanced, and I cannot find a tutorial on it. :(
Ragdoll death models are simple death models like any other. If you want to get all the ragdolls all the time, just set the death model for each death type to the ragdoll model.