I'm replacing my dialog based abilities with inventory-item buttons.
I did have it working how I wanted, [] being the visible/usable inventory slots. The x x x x is roughly where the standard command card sits.
[] [] [] [] [] [] [] []
[] [] [] [] x x x x
[] [] [] [] x x x x
[] [] [] [] x x x x
The problem I have now is that the x x x x area can't be clicked, so I can't use any command abilities. Even if I hide the background image of the inventory.
Does anyone know a way around this?
I also tried using two separate inventories, but I can't seem to move the different inventory containers positions ;(
as to how to fix your problem:
I assume you're using a layout file to adjust the position etc.
You need to position the commandcard before the inventory panel.
<RenderPriorityval='510'/>
add that renderpriority line to the commandcard panel and adjust the value to make it so that the user accesses it before the inventory panel.
or add it to the inventory panel and adjust it to make it so that the inventory panel is accessed after the command card panel.
I'm replacing my dialog based abilities with inventory-item buttons.
I did have it working how I wanted, [] being the visible/usable inventory slots. The x x x x is roughly where the standard command card sits.
[] [] [] [] [] [] [] []
[] [] [] [] x x x x
[] [] [] [] x x x x
[] [] [] [] x x x x
The problem I have now is that the x x x x area can't be clicked, so I can't use any command abilities. Even if I hide the background image of the inventory.
Does anyone know a way around this?
I also tried using two separate inventories, but I can't seem to move the different inventory containers positions ;(
@KratsAU: Go
Why not use only the inventory area?
as to how to fix your problem:
I assume you're using a layout file to adjust the position etc.
You need to position the commandcard before the inventory panel.
add that renderpriority line to the commandcard panel and adjust the value to make it so that the user accesses it before the inventory panel.
or add it to the inventory panel and adjust it to make it so that the inventory panel is accessed after the command card panel.
Hmm not quite sure what you mean here. I'm using the inventory container for interface buttons, so it's always shown/can't be closed etc.
That might work, I did try setting the render priority of the inventory lower but it didn't seem to work, perhaps I was setting it in the wrong spot.
I ended up giving up and just having my toolbars all lined up instead, decided it wasn't worth the effort!