Use a custom status bar, put a labels inside it, hook that up for every unit and edit the label's values periodically/on change.
Have a look at my testmap for status bars.
Status bar things are defined in the UI editor and referenced in the unit's actor. Then you would hook that thing from the unit via triggers and edit it.
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Hey all, not sure if this is where this is supposed to go.
Pretty much as the title says, is it possible to add the current
value of hp, shield, and energy, to the overhead unit bars?
Use a custom status bar, put a labels inside it, hook that up for every unit and edit the label's values periodically/on change.
Have a look at my testmap for status bars.
Status bar things are defined in the UI editor and referenced in the unit's actor. Then you would hook that thing from the unit via triggers and edit it.