This seems like it should be very basic (as so many maps apparently do it) but (embarrassingly) I've yet to find the solution so far. In my map, I have a cutscene using regular StarCraft 2 units. Of course, because one of these units stands still too long, she starts to fidget and turns to the side or turns around or whatever randomised animation she feels like playing. That's cute in-game, but obviously doesn't do me much good for a scripted sequence. I've tried checking other maps, as well as googling, but I couldn't figure out how they did it.
This is what the opening part of my trigger looks like right now, if it helps:
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This seems like it should be very basic (as so many maps apparently do it) but (embarrassingly) I've yet to find the solution so far. In my map, I have a cutscene using regular StarCraft 2 units. Of course, because one of these units stands still too long, she starts to fidget and turns to the side or turns around or whatever randomised animation she feels like playing. That's cute in-game, but obviously doesn't do me much good for a scripted sequence. I've tried checking other maps, as well as googling, but I couldn't figure out how they did it.
This is what the opening part of my trigger looks like right now, if it helps: