In my map ive set it up 3v3. The players on team 1 will be on left of the map, players on team 2 will be on the right of map. Im sure i set up my game variants correctly.
but when i go in and i put in a bunch of bots, i recognize their color. start the game. my 2 team members are on the right of the map when they should be on the left.
So i was going to do triggers instead of having all the buildings pre-placed for players.(i have all building pre-placed for each player) spawning them if they are on team 1/2. the problem is ive got other triggers revolving around players 1-3 on the left and 4-6 on the right.(when players 1-3 do thiings, it effects layers 4-6 and reverse) Which would result in extra extra more time being spent. (i assume putting the players in a group instead would fix this but iv got alot of switch/ifs that are defendant on 1/2/3/4/5/6 so i dont know how ill get a specific player, and the specific spot that hes located in. in the specific spots the enemies are located. in the specific spots depending on the enemies still playing/not dead)
my varriant is set to 3v3 locked teams, so that shouldnt be the problem correct?
I know of doing that, but with what my map is now i dont think its as easy as that, if i do that itll just break everything.
let me provide som more information. my map is a tower defense 3v3. You send creeps to the other team.
each person on their side has their individual own lives. when their lives run out your not exactly dead. you loose half your income but you no longer 'earn' income. (still receive it every 25 seconds)
When a unit is spawned. it sends 1 unit of that unit to every enemy (being player 1, it sends to players 4,5,6). If there are only 2 enemies 'alive' it goes through 2 ifs as if player 4 = alive send to 5/6 else 5 then send 4/6 else send to 4/5.
maybe im just confused or not understanding a way about this. but i guess the final thing comes down to is:
How will i:
Check if player is dead and send amount of creeps accordingly to the enemy's. To the correct region.
Well, you could pick each player that's an enemy of the dead player. Finding out if a person is dead is as simple as setting a global boolean variable to true when they die, then checking that variable later.
haha, darn i wish i had another friend who knew a bit about this stuff, ok tomarow (as its night time atm) ill check that out, thanks alot i think i have a better understanding now i just need to tinker around when i get the base i assume ;)
Thanks alot BasharTag, seemed to have gotten around my de-moralization and got it to work. Now i just need some people to help me test o.o Know of where/how i can easily get some whenever i want for us servers?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
In my map ive set it up 3v3. The players on team 1 will be on left of the map, players on team 2 will be on the right of map. Im sure i set up my game variants correctly.
but when i go in and i put in a bunch of bots, i recognize their color. start the game. my 2 team members are on the right of the map when they should be on the left.
So i was going to do triggers instead of having all the buildings pre-placed for players.(i have all building pre-placed for each player) spawning them if they are on team 1/2. the problem is ive got other triggers revolving around players 1-3 on the left and 4-6 on the right.(when players 1-3 do thiings, it effects layers 4-6 and reverse) Which would result in extra extra more time being spent. (i assume putting the players in a group instead would fix this but iv got alot of switch/ifs that are defendant on 1/2/3/4/5/6 so i dont know how ill get a specific player, and the specific spot that hes located in. in the specific spots the enemies are located. in the specific spots depending on the enemies still playing/not dead)
my varriant is set to 3v3 locked teams, so that shouldnt be the problem correct?
how could i best go about the triggers?
Put the players in groups and change your if/then statements to select each player in a specific group rather than select player numbers 1-3/4-6.
I know of doing that, but with what my map is now i dont think its as easy as that, if i do that itll just break everything.
let me provide som more information. my map is a tower defense 3v3. You send creeps to the other team. each person on their side has their individual own lives. when their lives run out your not exactly dead. you loose half your income but you no longer 'earn' income. (still receive it every 25 seconds) When a unit is spawned. it sends 1 unit of that unit to every enemy (being player 1, it sends to players 4,5,6). If there are only 2 enemies 'alive' it goes through 2 ifs as if player 4 = alive send to 5/6 else 5 then send 4/6 else send to 4/5.
maybe im just confused or not understanding a way about this. but i guess the final thing comes down to is: How will i:
Check if player is dead and send amount of creeps accordingly to the enemy's. To the correct region.
Well, you could pick each player that's an enemy of the dead player. Finding out if a person is dead is as simple as setting a global boolean variable to true when they die, then checking that variable later.
haha, darn i wish i had another friend who knew a bit about this stuff, ok tomarow (as its night time atm) ill check that out, thanks alot i think i have a better understanding now i just need to tinker around when i get the base i assume ;)
Thanks alot BasharTag, seemed to have gotten around my de-moralization and got it to work. Now i just need some people to help me test o.o Know of where/how i can easily get some whenever i want for us servers?