When timer a expires, I have set a unit for step 3 to spawn, but if I do not add this unit to a unit/unit group variable, it then, after spawning, is not the same unit as i have chosen before. So I can not use it, it will not trigger any further events.
So far so good. If I now try to add unit Y to a unit group and make another event: if unit Y from unit variable dies, spawn unit Z from step 5
it makes unit Z endlessely all the time. Even if unit Y not yet has spawned.
Hey guys
I am facing a serious problem with creating a capture point system.
What a want to do is quiet simple but yet I can not figure out how I get it to work. After two days of trial and error i decided to ask the forum
I made a picture to descibe as precisely as possible what i want to do:
Fullscreen
The rub is somewhere around 3 and 5.
When timer a expires, I have set a unit for step 3 to spawn, but if I do not add this unit to a unit/unit group variable, it then, after spawning, is not the same unit as i have chosen before. So I can not use it, it will not trigger any further events.
So far so good. If I now try to add unit Y to a unit group and make another event: if unit Y from unit variable dies, spawn unit Z from step 5
it makes unit Z endlessely all the time. Even if unit Y not yet has spawned.
What am I doing wrong? :(
I hope you can understand what i mean and help me
fixed it, had to set the unit variable to "any unit" .....