I've made a blurred movement trigger, when a unit has buff I run the trigger by creating duplicate actor models in a trail. It partially works but have some problems:
How do you set the facing angle? - Send message Set Facing, this doesn't allow you to use variables, such as facing of the caster?
How do you add a death expiration on the actor models, so they only last half a second or so?
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I've made a blurred movement trigger, when a unit has buff I run the trigger by creating duplicate actor models in a trail. It partially works but have some problems:
How do you set the facing angle? - Send message Set Facing, this doesn't allow you to use variables, such as facing of the caster?
How do you add a death expiration on the actor models, so they only last half a second or so?