You can enable rendering of the "no fly zones" meshes in View. Maximum radius isn't too high, 8.0 or so. Flying units are repelled by the zones and they begin to move around it, but there's no intelligent pathing of any kind around no-fly zones.
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Exactly how big of area does that small "no fly zones" doodad encompass?
I have a large width of terrain where i do not want flying units to cross. whats the most efficient way of doing this?
You can enable rendering of the "no fly zones" meshes in View. Maximum radius isn't too high, 8.0 or so. Flying units are repelled by the zones and they begin to move around it, but there's no intelligent pathing of any kind around no-fly zones.