I have a map where a WBF is able to command all Units to attack positions:
All Buttons work so far, because they have fixed points on the map like attack top, top left, bottom right,....
Now i want to make a button to order them to attack a point i klick. Like the usual attack order on minimap or ground.
But with my trigger to choose all units and order them.
I use the german Version. But i am able to translate english tutorials :) Its not so easy sometimes with that shitty translation Blizz used!
edit: 1 more thing: It should only order the units choosed in the Trigger. NOT the WBF itself!
I don't know German so your image is essentially useless to me. However, creating a trigger to do what you want should be rather simple. It should only require 1 trigger.
To start, make your event Any Unit uses ability Attack Point (or whatever name you chose for the ability) at Generic6 - Complete stage, ignore shared abilities. I used the Odin - Barrage ability but you could really make it any ability you want:
For my example trigger I used a local Unit Group variable to store the player's units in, but this isn't necessary. I then picked all of the player's units and, you guessed it, stored them in the variable:
I have a map where a WBF is able to command all Units to attack positions:
All Buttons work so far, because they have fixed points on the map like attack top, top left, bottom right,.... Now i want to make a button to order them to attack a point i klick. Like the usual attack order on minimap or ground. But with my trigger to choose all units and order them.
I use the german Version. But i am able to translate english tutorials :) Its not so easy sometimes with that shitty translation Blizz used!
edit: 1 more thing: It should only order the units choosed in the Trigger. NOT the WBF itself!
I don't know German so your image is essentially useless to me. However, creating a trigger to do what you want should be rather simple. It should only require 1 trigger.
To start, make your event Any Unit uses ability Attack Point (or whatever name you chose for the ability) at Generic6 - Complete stage, ignore shared abilities. I used the Odin - Barrage ability but you could really make it any ability you want:
For my example trigger I used a local Unit Group variable to store the player's units in, but this isn't necessary. I then picked all of the player's units and, you guessed it, stored them in the variable:
Finally, issue the move order to the unit group:
For reference, your finished trigger should look like this (in English:)
I hope that translates easily :)
Good luck!