hey, i know there a lot of hits when you search, but i found no answer.
is it possible to adress the unit who has the magazine (the carrier) and the ammo units (interceptors) with triggers or the data editor (like with a validator).
instead of killing the ammo units when the carrier dies, i want to kill the carrier when all ammo units died.
so if there is a validator to count the ammo units a magazine unit has, i could create a behavior and kill the unit then, but i found no validator (maybe there is and i dont know the name).
the other idea would be to kill the carrier with a trigger. (event ammo units dies, carrier has 0 ammo units, kill carrier). but again, there is nothing like that or i couldnt find it.
please help me, if you have another solution or find what i didnt.
This should do it, just update it periodically after a carrier becomes active. It will definitely work, but I'm not sure if there's a better way to do this because I haven't really looked.
hey, i know there a lot of hits when you search, but i found no answer.
is it possible to adress the unit who has the magazine (the carrier) and the ammo units (interceptors) with triggers or the data editor (like with a validator).
instead of killing the ammo units when the carrier dies, i want to kill the carrier when all ammo units died. so if there is a validator to count the ammo units a magazine unit has, i could create a behavior and kill the unit then, but i found no validator (maybe there is and i dont know the name). the other idea would be to kill the carrier with a trigger. (event ammo units dies, carrier has 0 ammo units, kill carrier). but again, there is nothing like that or i couldnt find it. please help me, if you have another solution or find what i didnt.
@PsychoMC: Go
This should do it, just update it periodically after a carrier becomes active. It will definitely work, but I'm not sure if there's a better way to do this because I haven't really looked.