Hey! I have a thrid person mode map and i want to disable so they players cant scroll out since it messes the camera up.
But i cant seem to add a lock camera input, since then i cant move mouse to rotate.. Anyway i could do this, or is it the camera input, but in a different location in the trigger?
Player Group - Pick each player in (Active Players) and do (Actions)
Actions
Camera - Lock camera mouse relative mode On for player (Picked player)
Camera - Turn camera mouse rotation On for player (Picked player)
Camera - Turn camera height displacement Off for player (Picked player)
Camera - Turn camera height smoothing Off for player (Picked player)
Camera - Pan the camera for player (Picked player) to (Position of PlayerUnit[(Picked player)]) over 0.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Do Not use smart panning
Camera - Follow for player (Picked player) (Unit group(PlayerUnit[(Picked player)])) with the camera and Clear Current Target
Camera - Apply camera object Rotation (Facing of PlayerUnit[(Picked player)]) for player (Picked player) over 0.0 seconds with Existing Velocity% initial velocity and 10% deceleration
Camera - Apply camera object Angle Of Attack 0.0 for player (Picked player) over 0.0 seconds with Existing Velocity% initial velocity and 0% deceleration
Camera - Apply camera object Distance CamDistance for player (Picked player) over 0.0 seconds with Existing Velocity% initial velocity and 0% deceleration
Camera - Apply camera object Height Offset CamHeight for player (Picked player) over 0.0 seconds with Existing Velocity% initial velocity and 0% deceleration
Thanks man. Works, but as probably takes alot for computer to do it. Ill try and find a better way... Why not Camera move event -> Reason mouse scroll?
I didnt get this to work, but let me know.. im tirerd so i do misstakes
Open Data Editor, switch to Cameras tab,
You'll see CCCamera, Default Camera, etc and a camera with the same name as your map's tileset (e.g SpacePlatform)
Select the camera that has your map's tileset name,
Delete all values in its Zoom Level+ field
That should disable "scrolling" in/out.
If it doesn't work try delete the Zoom Level+ field in the Default Camera as well.
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Hey! I have a thrid person mode map and i want to disable so they players cant scroll out since it messes the camera up.
But i cant seem to add a lock camera input, since then i cant move mouse to rotate.. Anyway i could do this, or is it the camera input, but in a different location in the trigger?
Player Group - Pick each player in (Active Players) and do (Actions)
Actions
Camera - Lock camera mouse relative mode On for player (Picked player)
Camera - Turn camera mouse rotation On for player (Picked player)
Camera - Turn camera height displacement Off for player (Picked player)
Camera - Turn camera height smoothing Off for player (Picked player)
Camera - Pan the camera for player (Picked player) to (Position of PlayerUnit[(Picked player)]) over 0.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Do Not use smart panning
Camera - Follow for player (Picked player) (Unit group(PlayerUnit[(Picked player)])) with the camera and Clear Current Target
Camera - Apply camera object Rotation (Facing of PlayerUnit[(Picked player)]) for player (Picked player) over 0.0 seconds with Existing Velocity% initial velocity and 10% deceleration
Camera - Apply camera object Angle Of Attack 0.0 for player (Picked player) over 0.0 seconds with Existing Velocity% initial velocity and 0% deceleration
Camera - Apply camera object Distance CamDistance for player (Picked player) over 0.0 seconds with Existing Velocity% initial velocity and 0% deceleration
Camera - Apply camera object Height Offset CamHeight for player (Picked player) over 0.0 seconds with Existing Velocity% initial velocity and 0% deceleration
@doite:
Really? No one =(
Someone has to have experience with thrid person mdoe and have disables scroll out
have a loop like every 1 second.
then set camera distance
thats wat I did for my TPS but I figure a way maybe to perm do it in the data folder when I got more time to fiddle with it
@gamfvr:
Thanks man. Works, but as probably takes alot for computer to do it. Ill try and find a better way... Why not Camera move event -> Reason mouse scroll?
I didnt get this to work, but let me know.. im tirerd so i do misstakes
@doite: Go
Try this
Open Data Editor, switch to Cameras tab, You'll see CCCamera, Default Camera, etc and a camera with the same name as your map's tileset (e.g SpacePlatform) Select the camera that has your map's tileset name, Delete all values in its Zoom Level+ field
That should disable "scrolling" in/out.
If it doesn't work try delete the Zoom Level+ field in the Default Camera as well.