I have an issue trying to create an anti-walling trigger for my defense map.
Currently, players can make walls of hold-position units to block the mobs from getting by.
I want units that are blocked to simply "blink" over units that are blocking them, but the trigger I am using won't fire. I think this is because my "pathing cost" condition is not firing, but maybe I need to use a different condition? The units were being attacked when i tested it.
I know people have used this kind of trigger for TD's with buildings but there are no buildings in my map, just units.
I'm not sure but the "65536" seems to assume that the units will move that much to get to the target. But i don't think the pathing cost changes since there is only units blocking. Have to test it.
Thats my impression as well - that the pathing costs doesn't change when the units get blocked. I guess I need some sort of alternate condition or event.
Hi everyone,
I have an issue trying to create an anti-walling trigger for my defense map.
Currently, players can make walls of hold-position units to block the mobs from getting by.
I want units that are blocked to simply "blink" over units that are blocking them, but the trigger I am using won't fire. I think this is because my "pathing cost" condition is not firing, but maybe I need to use a different condition? The units were being attacked when i tested it.
I know people have used this kind of trigger for TD's with buildings but there are no buildings in my map, just units.
Here is the trigger-
Thank you
I'm not sure but the "65536" seems to assume that the units will move that much to get to the target. But i don't think the pathing cost changes since there is only units blocking. Have to test it.
@LaxSalmon: Go
Thats my impression as well - that the pathing costs doesn't change when the units get blocked. I guess I need some sort of alternate condition or event.
any ideas?
@TheFish7: Go
Try using the others, "Point is Passable" and "Point Connected By Pathing".
Also you could possible use the event "Unit becomes idle".