I am using
Unit - Add 1 rounds of ammo to Ghost Academy - Arm Silo with Nuke magazine for Ghost Academy [1.50, 254.50]
Nothing happens. The number of nukes stays at 0.
I am trying to add a nuke charge in a ghost academy, but the following trigger in my first post won't do the work, not add a nuke charge for a single unit. Btw, I am using the default unchanged Nuclear Strike ghost ability.
But your idea might do the job too, but what do you mean by "Make it so that the nuke has 1 charge, set it 0 from the beginning if you want."? How?
Edit: Managed to do it by making a whole new ability without requirements and then adding ammo to the building.
I am using Unit - Add 1 rounds of ammo to Ghost Academy - Arm Silo with Nuke magazine for Ghost Academy [1.50, 254.50] Nothing happens. The number of nukes stays at 0.
@br3akth3w1nd: Go
Make it so that the nuke has 1 charge, set it 0 from the beginning if you want.
Now make a trigger with an event that runs whenever you want to recharge the nuke, for actions use:
Unit - Add -1.0 charges used for charge "Abil/YourNuke" on ability "Your Nuke" on unit (The unit you want to use the recharge on)
I am trying to add a nuke charge in a ghost academy, but the following trigger in my first post won't do the work, not add a nuke charge for a single unit. Btw, I am using the default unchanged Nuclear Strike ghost ability. But your idea might do the job too, but what do you mean by "Make it so that the nuke has 1 charge, set it 0 from the beginning if you want."? How?
Edit: Managed to do it by making a whole new ability without requirements and then adding ammo to the building.